Move and Solve
Control objects, collect stars or points, reach goals, avoid hazards, and use momentum to complete the level objective.
Game details
A physics puzzle game and construction sandbox where planks, balls, joints, triggers, collectors, hazards, and logic systems become playable machines.
Overview
Ancient Machines is built around tactile physics: players solve levels by understanding motion, force, timing, object properties, and how different systems interact.
The game includes a detailed editor for building custom puzzles. You can place objects, tune physical properties, create moving platforms, connect joints, draw custom physics lines, use triggers and chips, and then immediately test the result in play mode.
Level modes
Ancient Machines levels are not all built the same way. The selected level type changes what the player is expected to do during solve mode.
The player solves the puzzle by assembling a machine from allowed objects. This is the budget-driven mode where every part and joint choice matters.
The level is solved through direct interaction with the scene: touches, drags, touch-triggered motors, touch destruction, and touch-driven trigger zones.
The level behaves like a platform challenge with a main character, platform ground, jumping, left/right movement, collectibles, hazards, and camera follow.
Editor
The editor exposes low-level physics and high-level gameplay behavior. A single object can be a dynamic body, a sensor, a goal, a target, a collector, a gun, a trigger, a moving platform, a logic source, or part of a larger group.
The walkthrough page explains the control icons, object settings, object game settings, level-type details, joint types, joint settings, and dedicated Game Settings guides.
Systems
Ancient Machines has gameplay systems that can be combined: triggers activate chips, chips change objects, paths move platforms, and physics contacts can create new events.
Activate connected objects through contact, damage, timers, visibility, controls, motor limits, or other trigger zones.
Read values from source objects, process them through formulas, and send results to destination objects.
Move platforms along configured paths with speed, looping, reverse behavior, delays, and touch or contact activation.
Media
Next
The walkthrough page is the complete web help: icons, settings, game logic, joints, and the advanced systems described in the project docs.