Game details

Ancient Machines

A physics puzzle game and construction sandbox where planks, balls, joints, triggers, collectors, hazards, and logic systems become playable machines.

Overview

A machine-building puzzle game

Ancient Machines is built around tactile physics: players solve levels by understanding motion, force, timing, object properties, and how different systems interact.

The game includes a detailed editor for building custom puzzles. You can place objects, tune physical properties, create moving platforms, connect joints, draw custom physics lines, use triggers and chips, and then immediately test the result in play mode.

Physics puzzles Level creation Trigger logic Collectibles Moving machines
Ancient Machines gameplay with coins, star, and platform layout

Gameplay

What you do in a level

Levels can be direct skill challenges, logic puzzles, moving-platform contraptions, or editor-made machines with chained events.

Move and Solve

Control objects, collect stars or points, reach goals, avoid hazards, and use momentum to complete the level objective.

Use Mechanisms

Interact with joints, motors, platforms, trigger zones, guns, magnets, damageable objects, and transform fields.

Create Levels

Build scenes with editor controls, object settings, game settings, advanced paths, physics lines, and custom object behavior.

Level modes

Three ways a level can be solved

Ancient Machines levels are not all built the same way. The selected level type changes what the player is expected to do during solve mode.

Build To Solve

The player solves the puzzle by assembling a machine from allowed objects. This is the budget-driven mode where every part and joint choice matters.

Touch To Solve

The level is solved through direct interaction with the scene: touches, drags, touch-triggered motors, touch destruction, and touch-driven trigger zones.

Jump To Solve

The level behaves like a platform challenge with a main character, platform ground, jumping, left/right movement, collectibles, hazards, and camera follow.

Ancient Machines puzzle with a saw, ball tracks and connected mechanisms

Editor

Full object control

The editor exposes low-level physics and high-level gameplay behavior. A single object can be a dynamic body, a sensor, a goal, a target, a collector, a gun, a trigger, a moving platform, a logic source, or part of a larger group.

The walkthrough page explains the control icons, object settings, object game settings, level-type details, joint types, joint settings, Dynamic Tree generation, and dedicated Game Settings guides.

Systems

Built for complex puzzle logic

Ancient Machines has gameplay systems that can be combined: triggers activate chips, chips change objects, paths move platforms, and physics contacts can create new events.

Trigger Zones

Activate connected objects through contact, damage, timers, visibility, controls, motor limits, or other trigger zones.

Chip Logic

Read values from source objects, process them through formulas, and send results to destination objects.

Advanced Paths

Move platforms along configured paths with speed, looping, reverse behavior, delays, and touch or contact activation.

Creator guide

More ways to bring a machine to life

Articulated characters, powered vehicles, painted artwork, particles and physical destruction extend what you can create.

Characters & vehicles

Ragdoll Characters

Create an articulated physics character, dress it in one of 15 skins, choose weapons and shields, set its pose, and configure balance, walking and independent hand controls.

Explore the guide

Characters & vehicles

RagDog Characters

Create a four-legged physics character with separate front and rear leg chains, a neck, head and articulated tail.

Explore the guide

Characters & vehicles

Vehicles & Wheel Drive

Build motor vehicles and light vehicles, choose which wheels receive power, and tune wheels, appearance, input and suspension.

Explore the guide

Art & effects

Draw Image Editor

Create your own artwork for a level with 78 brush types, painting and smudging tools, gradient fills, editable vector lines, textures, stamps and a layered canvas.

Explore the guide

Art & effects

Particle Editor & Playback

Design your own particle effects inside the game, including their graphics, emission, movement, colour, size and fading. Save them in Particles and use them in your own level as placed effects or object events.

Explore the guide

World & physics

Materials & Spiked Objects

Choose material textures for supported shapes and tune the inner body and outer spikes of composite objects independently.

Explore the guide

World & physics

Glass & Custom Tubes

Guide objects through transparent passages built from glass tube pieces or configurable procedural tubes.

Explore the guide

Editor workflows

Undo, Redo & Editor History

Review recorded edits, undo a change or jump to an earlier state. Level edits, line-point edits and drawing edits have their own histories.

Explore the guide

World & physics

Scene Layers & Parallax

Organize foreground and background art, control visibility and editing locks, and make scene layers move with the camera to create depth.

Explore the guide

Art & effects

Destroy Effects & Real Fragments

Combine a visual destruction effect with real physics fragments that carry pieces of the destroyed object's artwork.

Explore the guide

World & physics

Teleport Objects

Move eligible objects to a connected teleport destination and decide how mass, connected bodies, momentum, damage and animation are handled.

Explore the guide

World & physics

Water & Impact Waves

Create a water object with flow and drag, then tune the visual surface response to impacts.

Explore the guide

World & physics

Physics Bodies & Collision Groups

Tune the body behind an object, use a simpler collider where appropriate, and configure collision, render and joint groups separately.

Explore the guide

Art & effects

Rainbow & Electricity Objects

Configure procedural rainbow shapes and branching electricity with their own geometry, textures, animation and glow.

Explore the guide

Media

Screenshots

Mechanism puzzle with saw and balloon
Gameplay with crates and ball
Gameplay with coins and platforms
Gameplay with tube and star path
Ancient Machines puzzle screenshot

Next

Learn the editor and systems

The walkthrough page is the complete web help: icons, settings, game logic, joints, and the advanced systems described in the project docs.