Attach To Vehicle is disabled
Disable Enable Movement in Ragdoll Settings, including Stand or Balance, and try again.
Ancient Machines / Creator guides
Seat a ragdoll on a bicycle or attach it to a scooter, fit the character and vehicle sizes, and keep the rider connected during play.
Creator guide
Creator guide
| Option | What it does |
|---|---|
| Attach To Vehicle | Choose a supported bicycle or scooter in the scene. The editor fits a riding pose and creates the attachment joints. |
| Detach From Vehicle | Remove the generated rider connections so the ragdoll can be edited separately again. |
| Enable Movement | Turn this off before attachment. Stand, Balance or Walk would compete with the riding pose. |
| Ragdoll Skin | Change the rider skin while attached. Body size and structural edits may require detaching first. |
Creator guide
On a bicycle, the hands, feet and pelvis attach with additional revolute joints. On a scooter, the hands connect to the handlebar and the feet are welded to the deck. The ragdoll keeps its anatomical joints.
The vehicle still uses its existing drive system. The rider attachment does not add a pedal-to-wheel transmission or a scooter kick motor. Skateboards are not supported by Attach To Vehicle.
Creator guide
Disable Enable Movement in Ragdoll Settings, including Stand or Balance, and try again.
Choose one of the resize options. The character needs to reach the seat, handlebar and pedals within its joint limits.
Check the vehicle motor, drive wheels and input settings. Rider attachment alone does not power the wheels.