Build along / Example 02

Dress a character and make it walk

Choose a skin, set up walking and connect left/right input on a simple flat platform.

Beginner6 stepsStep-by-step guide
  1. Ragdoll Skin
  2. Walk
  3. Player controls

A small project with a visible result

What you will build

A dressed physics character with player input for walking in both directions.

Before you start

An editable level with a wide flat platform. Enable the primary left/right buttons in the level’s Play controls.

Starting settings for this project
ControlStart withWhy
Platform Body Type / Is SensorStatic / OffA solid floor that stays in place.
Enable Ragdoll Skin / Ragdoll SkinOn / Young Man in T-shirt and ShortsStart with a simple everyday character.
Enable Pose / Pose TypeOn / NormalStart from an upright pose on level ground.
Enable Ragdoll Movement / Movement ModeOn / WalkEnable the walking setup.
Automatic Walk, when availableOffPlayer walking controls belong to the non-automatic setup.
Control Walking With ControlsOnGate walking through the chosen player input.
Walking ControlsPrimary Left/Right ButtonsUse the same pair enabled in the level’s Play controls.
Enable Walking In Both DirectionsOnAllow input for both travel directions.

Use these as starting settings and verify the result in Play. The build notes contain the same steps in a text file for use beside the editor.

Build it, one step at a time

  1. Step 01

    Build a calm test area

    Object palette → platform → Object Settings

    Place a wide rectangular floor. Set Body Type: Static and leave Is Sensor off. Add a ragdoll above it with enough room for both feet. Keep the starting size and give it space to move in either direction.

    Check your resultThe floor stays fixed and the character can settle onto it.

    Open the related reference
  2. Step 02

    Choose the character’s clothes

    Select ragdoll → Ragdoll settings → Ragdoll Skin

    Turn Enable Ragdoll Skin on and choose Young Man in T-shirt and Shorts. Turn Enable Pose on and select Normal. Leave weapons, shields and custom body-part replacements for a later variation.

    Check your resultThe connected body parts display the selected clothes and start in an upright pose.

    Open the related reference
  3. Step 03

    Enable the walking setup

    Ragdoll settings → movement controls

    Turn Enable Ragdoll Movement on and select Movement Mode: Walk. If your version has Automatic Walk, turn it off for this player-controlled example. Keep the initial Walk Speed for your first test, then tune it on the same flat floor.

    Check your resultThe walking controls are available. The skin and the movement setup are configured separately.

    Open the related reference
  4. Step 04

    Connect left and right input

    Level Play controls → Ragdoll settings → Walking Controls

    Enable the level’s primary left/right button pair. On the ragdoll, enable Control Walking With Controls, choose Primary Left/Right Buttons and turn Enable Walking In Both Directions on. Use the in-game buttons for the first test.

    Check your resultThe level exposes the same input source selected on the ragdoll.

    Open the related reference
  5. Step 05

    Test both directions

    Level → Play

    Let the feet settle. Hold one direction briefly, release it, then try the other direction. Check travel and facing on the floor. If the character catches, inspect the foot contacts before increasing speed. Test the body without held equipment first.

    Check your resultBoth inputs request their corresponding travel direction, and releasing input stops requesting walking.

    Open the related reference
  6. Step 06

    Save, then make a variation

    Return to editor → Save Level

    Save the level and reopen it to repeat the two-direction check. Then try Enable Hand Movement for arm swing, a different skin or one small obstacle. Recheck the controls and foot contacts after each change.

    Check your resultThe saved character keeps its appearance and responds to the chosen input.

    Open the related reference

Check your build

If something looks wrong

Walking controls are greyed out

Enable Ragdoll Movement, select Walk and turn Automatic Walk off if present. Enable Control Walking With Controls before choosing an input or both-direction movement.

The character walks without my input

Check Control Walking With Controls. Confirm you are using the player-controlled setup and Automatic Walk is off.

Feet catch or the character falls

Return to a flat floor, the starting size and no equipment. Check foot collision shapes with Debug Draw. Walking is a physics interaction, so terrain and body changes affect the result.

Keep building

Turn your drawing into particles

Paint a small graphic, give it motion in Particle Editor and place your own effect in a level.

Try the next example