Build along / Example 01

Turn your drawing into particles

Paint a small graphic, give it motion in Particle Editor and place your own effect in a level.

Beginner6 stepsStep-by-step guide
  1. Draw Image
  2. Particle Editor
  3. Your level

A small project with a visible result

What you will build

A stream of your own painted shapes, drifting and fading in the scene.

Before you start

An editable level and a little space for the effect. Use the expanded right-side menu to find Draw Image and Particle Editor.

Starting settings for this project
ControlStart withWhy
BrushStar ShapesA simple graphic that stays readable when small.
Single ShapeOnOne shape per stamp for this supported brush.
Thickness / Hardness / Alpha48 / 100 / 1A crisp first mark; use a bright colour.
Particle presetFalling LeavesKeep its initializers and actions for a working starting motion.
Pattern / New particles/secondSteady / 12A suggested starting rate; tune density in the preview.
DrawingYour saved drawingApply it to the selected emitter and inspect Current graphic.
BlendmodeNormalKeep the painted colours visible against your background.

Use these as starting settings and verify the result in Play. The build notes contain the same steps in a text file for use beside the editor.

Build it, one step at a time

  1. Step 01

    Paint one clear shape

    Expanded right menu → Draw Image → Brush → Settings

    Use a visible, unlocked raster layer. Choose Star Shapes, switch Single Shape on, set Thickness 48, Hardness 100 and Alpha 1. Choose a bright colour and tap once. Leave the surrounding canvas transparent.

    Check your resultYou can see one crisp shape without an opaque rectangle around it.

    Open the related reference
  2. Step 02

    Save the drawing

    Draw Image → Save → Drawings

    Save the artwork as My First Particle. Reopen it from Drawings to check that the mark and its transparent surroundings were saved. If the shape is very small within the canvas, adjust the artwork before continuing.

    Check your resultMy First Particle appears in Drawings and opens for editing.

    Open the related reference
  3. Step 03

    Use your image in an emitter

    Expanded right menu → Particle Editor → Preset → Drawing

    Choose Falling Leaves as a starting preset. With its emitter selected, open Drawing and choose My First Particle. Check Current graphic. The preset supplies the starting motion, life and actions.

    Check your resultCurrent graphic shows your artwork in place of the original leaf.

    Open the related reference
  4. Step 04

    Tune and restart the effect

    Particle Editor → emission controls → Restart

    Set Pattern: Steady, New particles/second: 12 and Blendmode: Normal. Keep the preset’s other settings for the first test. Press Restart. Adjust Scale if your drawing looks too big or small; the required size depends on its canvas.

    Check your resultYour shapes move, turn and disappear over time. Try both a light and a dark preview background.

    Open the related reference
  5. Step 05

    Save and place it

    Particle Editor → Save → right menu → Particles

    Save the effect as Painted Drift. Return to the level and open Particles. Select its saved tile, then tap a clear position in the scene. Use Scene Object when the placed effect should be scenery without a physics body.

    Check your resultThe saved effect is available in the library and placed in your scene.

    Open the related reference
  6. Step 06

    Test it in context

    Level → Play → return to editor → Save Level

    Enter Play and look at the effect over the actual level background. Check that the stream stays readable and old particles disappear. Save the level, reopen it and test again. Change one setting at a time when making a variation.

    Check your resultThe effect still uses your drawing after the level is reopened.

    Open the related reference

Check your build

If something looks wrong

Nothing moves

Check that the emitter is Active. Velocity supplies starting motion; the Move action updates particle positions. Start again from Falling Leaves if the action list was cleared.

Particles keep accumulating

Check the Life initializer and the Age and Death Life actions. Reduce the emission rate while testing.

The drawing has a coloured box around it

Reopen the drawing and check whether a background layer was painted. Transparent empty canvas should surround the particle graphic.

Keep building

Make sparks on impact

Save a short spark burst and trigger it when a physical object hits the floor.

Try the next example