Pieces push each other apart violently
Try a shared negative fragment group index and reduce the explosion multiplier.
Art & effects
Combine a visual destruction effect with real physics fragments that carry pieces of the destroyed object's artwork.
Creator guide
Combine a visual destruction effect with real physics fragments that carry pieces of the destroyed object's artwork.
The options below are grouped by the way you use them. Available controls depend on the selected object, editor mode and enabled features.
Creator guide
Find the control you need, then follow the setup steps to test it in a level.
| Option | What it does |
|---|---|
| Enable Destroy Effect / Destroy Effect Type / Destroy Effect Duration | Choose a visual destruction effect and its duration. Its appearance is configured in the corresponding effect settings. |
| Enable Real Destroy Fragments | Split a destroyed object into smaller physics objects rather than only removing its artwork. |
| Destroy Fragments Amount | Choose 2-64 pieces. The default is 8; begin with a small amount when tuning a scene. |
| Destroy Fragments Group Index | Set the fragments' collision group index. A shared negative value prevents those fragments from colliding with each other. |
| Destroy Fragments Explosion Power Multiplicator | Scale the impact that destroyed the object. This multiplies the recorded blow rather than supplying a fixed explosion force. |
| Fragment Life Duration | Set lifetime in seconds. The default is 6; 0 keeps fragments until the level ends. |
| Cut Fragments As Grid | Use a grid-based cutting pattern. |
| Fragment Scale Randomization Factor | Vary piece sizes. At 0, the cutting process tries to keep sizes similar. |
| Fragment Fracture Contour Noise | Vary fracture edges. At 0, the cut lines are straight. |
| Option | What it does |
|---|---|
| Wind X / Wind Y / Wind Strength / Local Wind Strength | Control the direction and influence of wind for the supported effect. |
| Dust Strength / Dust Scale / Dissolve Softness | Tune the dust appearance, scale and softness of disappearance. |
| Edge Amount / Dust Tint Amount | Tune the edge contribution and dust tint. |
| Burn Amount / Burn Scale / Burn Softness | Tune the burn coverage, pattern scale and softness. |
| Ember Intensity / Edge Glow | Control glowing embers and the brightness of the burning edge. |
| Ash Amount / Char Amount / Char Dissolve Amount | Tune the ash, charred appearance and removal of the charred surface. |
| Original Color Retention | Keep more or less of the original artwork's color in the burn treatment. |
| Electric Intensity / Electric Edge Glow / Electric Inner Glow | Tune electrical brightness at the edge and inside the silhouette. |
| Flash Amount / Flicker Amount / Glitch Amount / RGB Shift Amount | Tune flashes, flickering and channel-shift distortion. |
| Vaporize Amount / Vaporize Scale / Vaporize Softness | Tune the electrical vaporization pattern. |
| Arc Amount / Arc Thickness / Arc Brightness | Control the number, width and brightness of electrical arcs. |
| Noise Strength / Noise Scale / Electric Tint Amount / White Hot Amount | Tune noise, tint and the white-hot contribution of the electric treatment. |
| Wave Thickness / Wave Glow / Wave Intensity | Tune the visible ring of the wave effect. |
| Wave Erase Softness / Wave Erase Amount / Wave Fade Amount | Tune how the wave removes and fades the object. |
| Wave Distortion Strength / Wave Distortion Thickness | Tune the distortion around the traveling wave. |
| Wave Noise Amount / Wave Noise Scale / Wave Ring Sharpness | Control variation and edge sharpness of the ring. |
| Wave Tint Amount / Wave White Hot Amount / Wave Original Color Retention | Mix tint, white-hot highlights and the source artwork in the wave effect. |
Creator guide
Start with a small scene so each setting has a visible result.
Creator guide
Use the symptom to find the next setting to check.
Try a shared negative fragment group index and reduce the explosion multiplier.
Set a finite Fragment Life Duration and reduce piece counts on frequently destroyed objects.
Enable Real Destroy Fragments independently of the visual effect.