World & physics

Teleport Objects

Move eligible objects to a connected teleport destination and decide how mass, connected bodies, momentum, damage and animation are handled.

Creator guide

What you can build

Move eligible objects to a connected teleport destination and decide how mass, connected bodies, momentum, damage and animation are handled.

The options below are grouped by the way you use them. Available controls depend on the selected object, editor mode and enabled features.

Creator guide

Options and behavior

Find the control you need, then follow the setup steps to test it in a level.

Teleport configuration

Teleport configuration options
OptionWhat it does
Is TeleportMake the selected object act as a teleport object.
Teleport In ObjectSelect the destination object for the teleport.
Teleport DirectionSet the teleport direction used by this setup.
Can Be TeleportedAllow a traveling object to be affected by teleportation.
Teleport Connected ObjectsInclude supported connected bodies in the transfer. Test complete jointed assemblies at the destination.
Preserve Forces On TeleportKeep the object's movement through the transfer rather than resetting it.
Enable Teleport Mass Limit / Maximum Teleport MassRestrict teleportation by mass.
Enable Damage On Teleport / Teleport Damage AmountApply configured damage during the teleport.
Teleport Laser BeamEnable supported beam transfer behavior.
Enable Teleport Animation / Teleport Animation DurationUse an animated transfer and set its duration.
Camera follow at the destinationWhen the teleported object is the camera target, the camera follows its committed destination. Test the destination framing and parallax layers together.

Creator guide

Try it in a level

Start with a small scene so each setting has a visible result.

  1. Place source and destination objects with space around both.
  2. Enable Is Teleport and choose Teleport In Object.
  3. Mark the traveling object Can Be Teleported, then choose momentum, mass and connected-object options.
  4. Test the transfer with the camera following the traveler and with the heaviest intended assembly.

Creator guide

If the result looks wrong

Use the symptom to find the next setting to check.

The object does not transfer

Check eligibility, destination selection and the enabled mass limit.

The object collides immediately after transfer

Clear the destination and recheck the size of any connected bodies.

The view misses the traveler

Configure camera follow on the traveling object and check the destination camera bounds.