The object does not transfer
Check eligibility, destination selection and the enabled mass limit.
World & physics
Move eligible objects to a connected teleport destination and decide how mass, connected bodies, momentum, damage and animation are handled.
Creator guide
Move eligible objects to a connected teleport destination and decide how mass, connected bodies, momentum, damage and animation are handled.
The options below are grouped by the way you use them. Available controls depend on the selected object, editor mode and enabled features.
Creator guide
Find the control you need, then follow the setup steps to test it in a level.
| Option | What it does |
|---|---|
| Is Teleport | Make the selected object act as a teleport object. |
| Teleport In Object | Select the destination object for the teleport. |
| Teleport Direction | Set the teleport direction used by this setup. |
| Can Be Teleported | Allow a traveling object to be affected by teleportation. |
| Teleport Connected Objects | Include supported connected bodies in the transfer. Test complete jointed assemblies at the destination. |
| Preserve Forces On Teleport | Keep the object's movement through the transfer rather than resetting it. |
| Enable Teleport Mass Limit / Maximum Teleport Mass | Restrict teleportation by mass. |
| Enable Damage On Teleport / Teleport Damage Amount | Apply configured damage during the teleport. |
| Teleport Laser Beam | Enable supported beam transfer behavior. |
| Enable Teleport Animation / Teleport Animation Duration | Use an animated transfer and set its duration. |
| Camera follow at the destination | When the teleported object is the camera target, the camera follows its committed destination. Test the destination framing and parallax layers together. |
Creator guide
Start with a small scene so each setting has a visible result.
Creator guide
Use the symptom to find the next setting to check.
Check eligibility, destination selection and the enabled mass limit.
Clear the destination and recheck the size of any connected bodies.
Configure camera follow on the traveling object and check the destination camera bounds.