Ancient Machines / Examples
Small builds.
Big possibilities.
Make something you can call your own. Follow one of three practical projects, check each step in the editor and take the idea into your next level.
- Pick a project
- Build in the editor
- Make it yours
What will you make first?
One drawing, one character, one collision. Start small and learn how the systems connect.
01 / Art & effects
Turn your drawing into particles
Paint a small graphic, give it motion in Particle Editor and place your own effect in a level.
Build this example02 / Characters & vehicles
Dress a character and make it walk
Choose a skin, set up walking and connect left/right input on a simple flat platform.
Build this example03 / Art & effects
Make sparks on impact
Save a short spark burst and trigger it when a physical object hits the floor.
Build this exampleEach walkthrough includes settings, a checklist and downloadable text build notes.
Choose your next challenge
Reference guide
A car with rear-wheel drive
Choose the driven wheels, tune the motor and connect player controls.
Explore the controls →Reference guide
A wall that breaks apart
Combine destruction, real fragments and a visual effect.
Explore the controls →Reference guide
A background with depth
Use scene layers and parallax to change how scenery follows the camera.
Explore the controls →