World & physics

Scene Layers & Parallax

Organize foreground and background art, control visibility and editing locks, and make scene layers move with the camera to create depth.

Creator guide

What you can build

Organize foreground and background art, control visibility and editing locks, and make scene layers move with the camera to create depth.

The options below are grouped by the way you use them. Available controls depend on the selected object, editor mode and enabled features.

Creator guide

Options and behavior

Find the control you need, then follow the setup steps to test it in a level.

Layer controls

Layer controls options
OptionWhat it does
Scene LayersOpen the scene-layer panel from the right-side Level Settings menu.
Scene back / Main / Scene frontChoose the layer in which the object should render. Back and front layers place scenery around the main gameplay layers.
HideHide a supported layer while arranging the scene.
LockPrevent supported layers from being selected accidentally while editing other objects.
StaticUse the layer's static behavior. Static and parallax are mutually exclusive layer choices.
FiltersOpen filters for a supported layer to adjust its overall appearance.
ParalaxOpen the parallax settings for the selected scene layer. The in-game button uses the spelling Paralax.
EnableEnable parallax for that layer so its offset responds to the game camera during play.
Size Width MultiplicatorTune the horizontal extent used by parallax. The movement is calculated from the layer bounds and visible camera travel.
Size Height MultiplicatorTune the vertical extent independently from the horizontal extent.
Play-start referenceParallax begins from the camera position at the start of play. Test the whole camera route, including the edges of the level.

Creator guide

Try it in a level

Start with a small scene so each setting has a visible result.

  1. Put decorative objects in a scene back or scene front layer.
  2. Open Scene Layers, unlock the layer while arranging it and choose Paralax.
  3. Enable parallax, adjust width and height multiplicators, and configure camera follow on the playable object.
  4. Run from the beginning to every level boundary. Test checkpoint respawns and teleport destinations as well.

Creator guide

If the result looks wrong

Use the symptom to find the next setting to check.

The background does not move

Check that the correct scene layer has parallax enabled and is not set to Static. Confirm the camera actually moves.

The camera reveals an empty edge

Extend the decorative layer or adjust its parallax extent, then retest the full camera route.

An object cannot be selected

Check the layer's Lock switch and the selected scene layer.