Weapon selection is disabled
Turn on Enable Weapon first. Older characters made from complete frame drawings may need to be recreated as a current Main Character with separate body parts.
Ancient Machines / Creator guides
Build a playable character with walking, running, jumping and crouching animations. Choose its skin, customize its colors and equip a weapon.
Creator guide
Creator guide
Choose from 15 skins: everyday characters, historical and folk costumes, Soldier with Helmet, General with Cap, Pilot, Fighter Jet Pilot, Chrome Endoskeleton and Friendly White Robot.
| Option | What it does |
|---|---|
| Character Skin | Select the character artwork. A skin change keeps an explicitly chosen weapon. |
| Character Colors | Open Configure to customize the character surfaces. Each supported surface has color, texture, scale, rotation and flip controls. |
| Character Main | Customize human skin or robot armor. On the Knight this controls the armor unless a surface has its own override. |
| Upper Clothing / Pants / Shoes | Change clothing and footwear separately on supported skins. These clothing groups are disabled for robots. Shoe soles, laces and buckles retain their authored details. |
Creator guide
Weapon choices include Stone, Stone 2, Stone 3, Beach Rock 1, 2, 3, 5, 6 and 7, Knife, Bomb, Pistol, Magnum .357, Flintlock Pistol and Gyrojet. Robots, soldiers and pilots start with a pistol; the other skins start with a stone until you choose a weapon.
| Option | What it does |
|---|---|
| Enable Weapon | Add the held weapon, its ammunition and firing setup. The Action control appears for firing. This uses a character built with Custom Movie Clip body parts. |
| Weapon | Choose the held weapon while Enable Weapon is on. A manual choice stays selected when you change the skin. |
| Gun Fire Delay | Control the delay before the shot or throw. The character uses the existing Gun and Bullet settings. |
| Minimum Delay Between Bullets | Limit repeated shots. Thrown weapons need time for the throw and the arm to return. |
| Gun Fire Offset X / Y | Move the firing origin. The initial offsets follow the character shoulder; crouching adjusts the firing pose during play. |
Creator guide
The character uses Custom Movie Clip animation: each body part is drawn once and posed with keyframes. The Weapon timeline contains an Arm layer so shooting or throwing can animate alongside the legs. Edit the character animation through the group timeline.
Creator guide
Turn on Enable Weapon first. Older characters made from complete frame drawings may need to be recreated as a current Main Character with separate body parts.
Robot skins expose Character Main. Choose a clothed human skin to use Upper Clothing, Pants and Shoes.
Use an articulated Ragdoll and Attach To Vehicle for a bicycle or scooter rider. Main Character animation and ragdoll movement have separate setups.