Start here / Your first creation
Make your
first level.
Build a flat platform, add a dressed character, connect its controls and bring the scene to life with an effect. Test each addition as you go.
- Ground
- Character
- Controls
- Effect
- Save
A small scene you can test
This first project is a place to learn the editor: one floor, one character and one effect. Once it works, add a goal, hazards or a puzzle using the full walkthrough. Keep the first scene simple enough to inspect every part.
From an empty scene to your first build
- Step 01
Open a level you can experiment in
Create a new level → expanded right-side menuStart a new editable level and save it with a name such as My First Scene. Find the object palette, selected-object toolbar, Play and Save Level. Use the expanded right menu when looking for the drawing and particle editors.
Check your resultYou have a named level and can return to the editor after a Play test.
Open the related reference - Step 02
Give the scene a solid floor
Object palette → rectangle → Object SettingsAdd a wide rectangle near the bottom of the scene. In Object Settings, use Body Type: Static and keep Is Sensor off. Leave room above it for the character and on both sides for walking.
Check your resultThe floor stays still in Play and can support a dynamic object.
Open the related reference - Step 03
Add a character and choose a skin
Object palette → Ragdoll → Ragdoll settingsPlace a ragdoll just above the floor. Enable Ragdoll Skin, choose an everyday character and start with Pose Type: Normal. Keep the starting size and leave equipment off for now.
Check your resultThe dressed character has space to settle onto the floor.
Open the related reference - Step 04
Connect walking to the player
Level Play controls → Ragdoll movement settingsEnable the level’s primary left/right buttons. On the ragdoll, enable Ragdoll Movement, choose Walk and turn Automatic Walk off if present. Enable Control Walking With Controls, choose Primary Left/Right Buttons and enable walking in both directions.
Check your resultIn Play, each button requests its corresponding direction. Test one, release it, then test the other.
Open the related reference - Step 05
Add a little atmosphere
Expanded right menu → Particle Editor → ParticlesChoose the Falling Leaves preset and preview it. Save it as First Scene Leaves. Open Particles, select the saved tile and place it away from the character’s feet. Use Scene Object when it should act as scenery. For your own artwork, follow the custom-particle example next.
Check your resultYou can see the saved effect in your level without obscuring the walking test.
Open the related reference - Step 06
Play the whole scene
Level → Play → return to editorTry left, release, then right. Watch the feet, the floor and the effect together. Check that old particles disappear. If something breaks, return to the last working setup and change one setting at a time.
Check your resultThe character responds in both directions and the effect stays readable.
Open the related reference - Step 07
Save a version you can return to
Save Level → reopen → Export LevelSave Level, reopen it and repeat the test. To share a copy, use Export Level → Save as .am file when file export is available in your version, or copy the exported text. Test a separately imported copy before sharing it. Use Import .am file or the text import panel on the receiving install.
Check your resultThe reopened scene keeps its appearance, controls and saved effect.
Open the related reference
Ready for the next idea?
Make it your own
01 / Art & effects
Turn your drawing into particles
Paint a small graphic, give it motion in Particle Editor and place your own effect in a level.
Build this example02 / Characters & vehicles
Dress a character and make it walk
Choose a skin, set up walking and connect left/right input on a simple flat platform.
Build this example03 / Art & effects
Make sparks on impact
Save a short spark burst and trigger it when a physical object hits the floor.
Build this example