Ancient Machines / What’s new

More ways
to make it yours.

Explore the latest character, animation, drawing and vehicle tools, then follow a guide to use them in your own level.

    Creator guide

    New in the creator toolkit

    · Guide update for the latest game features

    Animated Main Character

    Walk, run, jump and crouch with editable body-part animation. Choose from 15 skins and customize character, clothing and shoe colors and textures.

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    Weapons and throwing

    Equip stones, rocks, a knife, a bomb or a gun. Use the Action control, tune firing settings and keep your chosen weapon when changing skins.

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    Ragdoll riders

    Attach to bicycles and scooters, choose which object to resize for a proper fit, and change the attached rider skin.

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    Custom Movie Clip timelines

    Animate the same child parts with keyframes. Layer poses and run independent timelines for actions such as walking and throwing.

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    78 brushes and selection painting

    Explore 13 new plant and shape brushes, Brush Rotation and painting inside selections.

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    Editable drawing files

    Export layered .amd artwork and import it as a new drawing. Keep PNG export for flattened images.

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    Search across the site

    Find How-to instructions, FAQ answers and individual editor options in one local search. Results take you straight to the relevant section.

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    New on the site

    · Learning resources

    Three build-along examples

    Turn a drawing into particles, dress a walking character and trigger sparks on impact. Each project includes starting settings, a checklist and text build notes.

    Open the examples →

    A clear starting point

    Follow one connected first-level guide. Use the searchable FAQ when a collision, layer or walking control behaves differently from what you expected.

    Inside the creator toolkit

    A feature tour; the date above refers to the website update.

    78 brush types

    Build artwork with dry media, patterns, bristles, paint textures and artistic effects. Combine tip settings and layers to make your own marks.

    Explore brushes and tools →

    Your own particle graphics

    Use a saved drawing in an emitter. Start from one of 14 presets, then tune timing, motion, colour and fading.

    Make a custom particle →

    15 character skins

    Dress articulated ragdolls, choose a pose and configure movement and player input for the scene you are building.

    Build a walking character →

    Effects that react

    Play particles from object events, combine destruction with real fragments and give impacts a visible response.

    Add sparks on impact →

    Scene depth and parallax

    Organize artwork and effects in layers, then configure how scenery follows the camera.

    Explore scene layers →

    Reusable creations

    Save drawings, particle effects and objects in their libraries. Save and export a working level so you can keep developing it.

    Explore saving and libraries →