Source To Chip To Destination
The core flow is source object to chip to destination object. A chip reads input, evaluates a formula or state, then sends an output.
Object Game Settings
Chip settings make an object process values and events, then send the result to other objects or systems.
What it controls
Use this page as the detailed reference for the Chip group inside the Object Game Settings menu.
The core flow is source object to chip to destination object. A chip reads input, evaluates a formula or state, then sends an output.
Inputs can come from position, rotation, velocity, mass, damage, trigger-zone state, object created, object destroyed, motor events, chip output values, and more.
Outputs can change alpha, color, transform, text, trigger zones, movie frames, gun angle, joint motor speed, force, damage, gravity scale, density, friction, and other gameplay values.
A chip can act stateless, accumulate values, use constants, or generate values depending on how the chip data is configured.
How it works
These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.
When Is Chip is enabled, the object is registered as a chip so other objects can connect input or output relationships to it.
When input changes or an event fires, the chip evaluates its formula chain and checks its output condition.
A chip output can drive another chip, which allows layered logic such as rotation to alpha, motor limit to trigger, or speed to damage.
Warnings help catch missing inputs, unsupported sources, bad constants, or circular dependencies before the level becomes confusing.
Setup flow
Use this checklist while building or debugging a level that uses Chip.
Give every important chip a clear object name so it is easy to select in connection lists.
Select the source object, choose the chip, and add the desired input source.
Select the destination object, choose the chip, and choose the chip output target.
Confirm one chip relationship works before adding more formulas, constants, or chip-to-chip links.