Art & effects

Draw Image Editor

Create your own artwork for a level with 78 brush types, painting and smudging tools, gradient fills, editable vector lines, textures, stamps and a layered canvas.

Creator guide

What you can build

Create your own artwork for a level with 78 brush types, painting and smudging tools, gradient fills, editable vector lines, textures, stamps and a layered canvas.

Paint backgrounds, signs, decorative objects or your own particle graphics. Keep the parts on separate layers, combine painted and vector artwork, save an editable drawing and reuse it in your levels or other drawings.

Creator guide

Every tool in the Image Editor

Paint, mix, fill, construct shapes, reuse artwork and edit selected parts of an image.

Move Layer

Move the active layer, scale it with the corner handles or rotate it with the handle above the frame. Hold Alt while scaling to keep proportions; dragging past the centre can flip the content. Raster transformations are committed to pixels; vector layers are redrawn from their geometry.

Brush

Paint colour on the active raster layer with any of the 78 tips. Combine the tip with softness, opacity, density, spacing, colour variation or a material texture. Start a new layer for detail you may want to move separately.

Erase

Remove paint through the selected brush shape. Alpha is the erase strength: lower values partially erase instead of making the result fully transparent. Pattern and bristle tips can make textured cutouts as well as painted marks.

Smudge

Drag existing paint into surrounding paint on the active raster layer. The tip picks up and mixes colour as it travels. Strength controls how strongly it carries and deposits that mixture. It adds no chosen paint colour and has no colour jitter, Single Shape, thickness-change or texture mode.

Paint Bucket

Tap a connected area to fill it with a colour, two-colour gradient or tiled material. It reads only the active layer, so an outline on another layer does not contain the fill. Tolerance sets accepted colour differences and Expand closes pale gaps at the boundary.

Shape

Drag a geometric shape with a solid or textured fill, outline, or both. Choose raster artwork on the current or a new layer, or enable Vector Shape to keep one rescalable shape on its own layer. Fill and stroke have independent colours, alpha and texture settings.

Vector Line

Build a continuous line point by point and press Accept to keep it on a new vector layer. Select that layer and use Edit to move, add or delete points and add Bezier handles. Its fill closes from the last point to the first, while its stroke remains open.

Decoration

Stamp game artwork such as fruit, flowers, buds and the available decorative atlas graphics onto a raster layer. Inspect the preview, mirror it with Flip X or Flip Y, drag to place it, then Accept or Cancel the placement.

Drawing Stamp

Reuse a saved drawing as artwork inside another drawing. Select it from the tile list, set its flips and place the stamp. The placed artwork becomes pixels; the source drawing remains available in Drawings.

Library Object

Paint the appearance of a saved object, cluster or group into the drawing. You can also enable Use Predefined Object and choose a ragdoll, Ragdog or vehicle preset. Object Preview shows the selected artwork and flips before placement.

Select Rectangle

Mark a rectangular pixel area of the active layer, add to or remove from the selection, then Cut, Copy or transform it. Transform Selection changes the selection outline itself. The selection does not act as a painting or bucket-fill clipping mask.

Select Circle

Use a circular or elliptical area instead of a rectangle. The same selection, clipboard and transform actions apply, so it is useful for isolating round details and moving part of a drawing.

Settings

Open the controls for the selected tool. Brush and fill settings change the next mark; vector-line Edit also lets you change the selected line. Check the tool name above the toolbar when switching between paint, fill, placement and selection work.

Creator guide

All 78 brush types

Find the mark you want, from a single pencil line to foliage, bristles, paint textures and glowing accents.

Choose Brush or Erase and open Settings to select a tip. The catalogue below describes the actual tip families; their Brush Preview in the game shows the generated mark at your current settings. Density changes a tip's contents, Scatter separates its stamps and Hardness softens its edges. The use suggestions are starting points for your own artwork.

Basic and dry media

Round

A circular tip for clean lines, dots and broad painted areas. Lower Hardness gives it a soft edge.

Try it: Use for outlines, flat colour, shading and soft erasing.

Square

A square tip with an adjustable edge fade. It leaves a more angular mark than Round.

Try it: Use for block shapes, straight bands and geometric detail.

Spray

A cloud of small paint dots distributed inside the tip. Density changes how much spray is present.

Try it: Use for speckling, dust, rough surfaces and mist.

Chalk

A grainy dry mark with gaps in the pigment and a softened edge at lower Hardness.

Try it: Use for dusty textures, worn surfaces and chalk-like shading.

Charcoal

A broken, grainy charcoal-style tip for rough marks. Density changes the material inside the tip.

Try it: Use for dark sketching, shadows and distressed artwork.

Calligraphy

A slanted, narrow tip that gives strokes a broad or thin appearance as their direction changes.

Try it: Use for expressive lettering and ribbon-like contours.

Marker

An elongated marker tip for strong filled strokes. Its shape and soft edge can be inspected in Brush Preview.

Try it: Use for bold accents, flat graphic shapes and heavy outlines.

Felt Tip

A felt-marker-style mark with its own textured tip, distinct from the plain Round brush.

Try it: Use for hand-drawn contours and marker-style colouring.

Watercolor

A watercolor-style tip for soft painted washes. Alpha controls how transparent the applied colour is.

Try it: Use for translucent colour, background washes and soft scenery.

Pencil

A pencil-style tip for fine drawn marks. Keep Thickness low for small details.

Try it: Use for sketch lines, texture accents and fine contours.

Sponge

An irregular sponge-like pattern that breaks a painted area into textured patches.

Try it: Use for mottled stone, weathering and rough colour transitions.

Patterns, nature and individual shapes

Scatter

A collection of scattered marks inside each stamp. Density controls the contents; Scatter controls the distance between successive stamps.

Try it: Use for irregular debris, grain and textured areas.

Stars

Small four-ray sparkles. These differ from the solid five-point stars of Star Shapes.

Try it: Use for glints, magical accents and sparkling trails.

Grass

A group of short grass blades. Single Shape changes the tip into one blade with its anchor at the root.

Try it: Use for ground cover; add green Color Jitter and size variation for a less repetitive edge.

Tall Grass

Longer grass blades for taller ground cover. Single Shape lets you place and vary one blade at a time.

Try it: Use for meadow borders, reeds-like silhouettes and overgrown scenery.

Reeds

Reed stems with leaves and seed heads. In Single Shape mode a whole reed is one element.

Try it: Use for ponds, wetland scenery and tall plant silhouettes.

Scratch

Separate scratch marks, with Density changing the amount of detail inside the tip.

Try it: Use for scuffed metal, scraped paint and rough surface accents.

Halftone

A structured dot pattern for a printed shading effect.

Try it: Use for comic-style tones and patterned shadows. Single Shape is unavailable for this fixed pattern.

Ink Splatter

An ink blot surrounded by droplets and trails. Single Shape can isolate a blot or droplet variation.

Try it: Use for splashes, stains and energetic paint accents.

Bubbles

Bubble-shaped elements that repeat along the stroke.

Try it: Use for underwater decoration and bubbly trails; increase Scatter to keep bubbles distinct.

Confetti

A collection of small confetti pieces. Single Shape and jitter controls vary individual pieces.

Try it: Use for celebration artwork and scattered colourful accents.

Snowflakes

Snowflake-shaped elements that can be spaced and varied independently.

Try it: Use for winter decoration, icy patterns and falling-snow artwork.

Hearts

Heart-shaped elements; Single Shape paints one heart per stamp.

Try it: Use for decorative borders, signs and playful trails.

Clouds

A cloud-like stamp for soft clustered shapes.

Try it: Use for painted sky and smoke-like scenery; Scatter keeps repeated clouds separate.

Crosshatch

A crossing line pattern that creates hatched texture.

Try it: Use for engraved detail and sketch-style shading. Its pattern has no Single Shape mode.

Leaves

A cluster of leaf shapes. Single Shape selects one leaf; rotation and flip variation help avoid identical repeats.

Try it: Use for foliage, fallen leaves and leafy borders.

Fan

Hairs fan outward from a pivot below the stamp, producing a combed texture.

Try it: Use for hair, fur and wood-grain detail.

Dry Bristle

Horizontal streaks interrupted by gaps, like a brush running out of paint.

Try it: Use for worn paint, dry texture and broken highlights.

Feather

A tapered feather shaft with barbs swept towards the tip.

Try it: Use for feather decoration; space the stamps to preserve their shape.

Flowers

Five-petal daisy shapes. Single Shape places one flower and the jitter controls vary its appearance.

Try it: Use for flower beds, floral borders and decorative detail.

Paw Prints

A pad with four toes; the print variants face different ways.

Try it: Use for animal tracks. Single Shape and Follow Stroke Direction help arrange a trail.

Star Shapes

Solid five-point stars, distinct from the four-ray sparkles of Stars.

Try it: Use for badges, decorations and star borders.

Raindrops

Teardrop shapes with the heavy, rounded end down. Single Shape rotates and mirrors each drop around that rounded end.

Try it: Use for rain artwork, droplets and splash decoration.

Pebbles

Stones with varied, wobbling outlines. Single Shape selects individual stone variants.

Try it: Use for gravel, shorelines and stone texture.

Bricks

A running-bond brick wall pattern. Density sets the size of the bricks.

Try it: Use for masonry backgrounds and patterned walls.

Honeycomb

Outlined hexagonal cells arranged in a staggered grid.

Try it: Use for hexagonal surfaces and decorative mesh.

Zigzag

Sharp repeating peaks running across the stamp.

Try it: Use for serrated decoration, angular texture and graphic bands.

Ripples

Concentric rings that fade outward.

Try it: Use for water-ring artwork and circular accents; increase Scatter to separate each ripple.

Bristle bundles

Flat Bristle

An even bundle of hairs that draws uniform parallel tracks.

Try it: Use for brushed surfaces and straight, regular paint grain.

Round Bristle

Hairs packed towards the middle and thinning towards the sides.

Try it: Use for a fuller central stroke with lighter outer tracks.

Split Bristle

Hairs arranged into three clumps with bare channels between them.

Try it: Use for separated paint bands and coarse streaks.

Worn Bristle

An uneven bundle with missing hairs and randomly thick and thin tracks.

Try it: Use for worn paint and rough strokes with gaps.

Rake Bristle

Many very fine hairs that leave a comb-like texture.

Try it: Use for fine grain, hair-like detail and closely spaced tracks.

Wet Bristle

Thick, close, overlapping hairs that merge into a loaded wet mark.

Try it: Use for dense painted strokes with less open space between tracks.

Filbert

A flat bundle with a rounded tip and softer shoulders from shorter, thinner outer hairs.

Try it: Use for full painted strokes with gentler edges.

Liner

A small bundle of long, fine hairs.

Try it: Use for lettering, thin contours and fine painted detail.

Mop

A large soft wash bundle with many hairs and few gaps.

Try it: Use for broad washes and soft painted areas.

Comb

A bundle with every other hair thinned, leaving a ribbed track.

Try it: Use for striped grain and regular combed texture.

Frayed

A normal bundle with stray hairs that leave fine lines beside the main band.

Try it: Use for rough brush edges and the mark of a well-used paintbrush.

Paint and traditional media

Tempera

Opaque matte paint with fine parallel hair streaks and a crisp edge.

Try it: Use for flat painted illustration and matte surfaces.

Oil Paint

An impasto-style tip with deep bristle ridges, gaps between them and paint gathered at the edge.

Try it: Use for thick-looking strokes and strongly textured painted surfaces.

Acrylic

Covering paint with a firmer wet edge and small dry skips.

Try it: Use for bold painted forms with a little broken texture.

Airbrush

A smooth cone of paint with a faint trace of grain.

Try it: Use low Alpha and repeated strokes for gradual shading, light and soft colour transitions.

Soft Pastel

Dry pigment caught in paper-like grain, with a ragged edge.

Try it: Use for dusty shading and soft textured colour.

Oil Pastel

A waxy pressed-stick mark with greasy streaks, wax blotches and a smeared edge.

Try it: Use for dense waxy colouring and expressive rough strokes.

Ink Wash

A sumi-e-style mark with a dark core, torn outline and dry white striations near the edge.

Try it: Use for expressive silhouettes and ink-painted scenery.

Palette Knife

A hard-edged slab of paint with scrape lines along the blade.

Try it: Use for angular highlights, scraped surfaces and broad paint patches.

Artistic effects

Wax Crayon

Waxy streaks following the stroke, with bare gaps between them.

Try it: Use for crayon-style drawings and directional wax texture.

Sketch

Loose pairs of thin pencil lines of different weights and lengths. Density adds more lines.

Try it: Use for quick sketch contours and loosely drawn detail.

Stipple

Even-sized, separated ink dots that thin out towards the rim. Density changes the dot count.

Try it: Use for dotted shading and controlled grain.

Salt Watercolor

A translucent wash with pale salt-star centres and darker feathery rims.

Try it: Use for salt-like watercolor texture and decorative washes.

Brush Pen

A solid ink body with dry fibres breaking along its edges.

Try it: Use for expressive ink lines and bold brush lettering.

Conte

A square-stick mark with crisp straight edges, contrasting streaks and unequal pigment along its sides.

Try it: Use for angular drawing and broad textured shading.

Neon

A solid core surrounded by a faint glow. Density strengthens and widens the glow; Hardness sharpens the core.

Try it: Use for luminous signs, glowing lines and electric accents.

Scumble

Loose broken arcs rubbed over a thin haze.

Try it: Use for rubbed texture, atmospheric patches and irregular shading.

Plants and shape brushes

All 13 new brushes support Single Shape and seven Shape Variations. With Single Shape off, Density controls the number of elements in a stamp; with it on, one chosen element is stamped.

Grass Tufts

A complete fan of curved blades sharing one root.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Meadow Grass

A curved grass blade with a narrow root and a fine tip.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Bent Grass

A broad blade arching over at the tip.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Wheat

A stem with paired grains and fine awns.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Ferns

A frond with paired, tapered leaflets.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Clover

A three- or four-leaf clover with a stem.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Pine Sprigs

A twig with pairs of fine needles.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Paint Blots

A solid, irregular rounded paint blot.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Rough Stains

A translucent mottled stain with a torn edge.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Paint Drips

A blot with hanging paint trails.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Cracks

A jagged crack with tapered side branches.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Crystals

A pointed crystal with differently shaded faces.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Lightning

A solid lightning bolt.

Try it: Enable Single Shape, then adjust Shape Variation, rotation and spacing.

Creator guide

Build the brush behaviour you need

Combine settings to create your own marks. Whole-stamp variation and individual-element variation control different parts of the result.

Tip, colour and stroke controls

Tip, colour and stroke controls
ControlHow to use it
ThicknessSet the tip width from 1 to 512 document pixels. Canvas zoom changes how large it looks on screen, without changing the saved pixel width.
HardnessChoose 0-100 edge hardness. Lower values soften the tip and individual pattern elements; 100 keeps a hard edge. Paint-media brushes have their own texture and edge response.
Alpha / StrengthAlpha (0.01-1) controls painting opacity or partial erase strength. Smudge names this setting Strength and uses it for the carried paint mixture.
DensityChange how much material, how many elements or how many hairs the tip contains. It does not change Round or Square and does not set stamp spacing.
ScatterSet the gap between stamps, from 0 to 500% of brush width. At 100, one brush width is added to the gap. Increase it for distinct leaves or footprints; keep it low for continuous lines. Spread is the separate control for sideways variation.
Brush ResolutionSet the generated tip resolution from 0.1 to 1. Lower values give a coarser mask; 1 keeps one mask pixel per document pixel at the selected thickness. This does not change spacing or document size.
Brush Preview / ContrastInspect the selected tip, colour, size and enabled texture before painting. Contrast puts a black background behind the preview to reveal white or pale marks. The tip name appears beside it.
Color / Color 2Choose a colour through the palette or detailed RGB/Hex picker. Brush has a second colour for jitter; Paint Bucket has its own colour pair for gradients.
Color JitterFor Brush, choose Color or Color 2 randomly for each stamp. With Single Shape on, each blade, leaf or other element receives its own colour. Erase and Smudge do not paint new colour.
Color Jitter RangeWhile Color Jitter is on, use any shade between Color and Color 2 rather than just the two endpoints. This also tints brush fill-texture stamps; it does not vary a continuous stroke-texture line.
Follow Stroke DirectionTurn successive stamps to follow the direction of the stroke. Useful for trails, leaves and footprints. Bristle and directional-media tips already have their own directional behaviour.
Angle JitterGive each whole stamp a random turn. At 100 the variation can cover a full circle.
SpreadMove whole stamps sideways across the stroke, widening a trail into a band. It changes placement across the path, while Scatter changes gaps along it.
Size JitterRandomly shrink whole stamps. At 100 the shrinkage can reach 85%, giving small and large marks within one stroke.
Alpha JitterRandomly fade whole stamps. At 100 the fade can reach 90%, giving a mixture of strong and faint marks.
Scatter JitterRandomize the spacing between stamps. It is enabled when Scatter is above zero; at 100 an added gap can range from zero to twice the chosen Scatter. Smudge uses its own spacing and ignores this jitter.
Single ShapeChange a supported multi-element tip into one blade, leaf, heart, drop or other element per stamp. Density no longer controls this one shape. The settings below become available while Single Shape is on.
Shape VariationChoose one of up to 7 shapes belonging to the selected brush. Variations change the shape, rather than simply its size. A brush with fewer variants reuses its last available variant.
Shape Variation JitterChoose how often a stamp uses a random shape variation. At 100 every stamp can pick a different variant.
Element Size JitterRandomly shrink the single element around its own anchor, on top of whole-stamp Size Jitter.
Element Angle Jitter / Element RotationApply a random turn or a fixed 0-360 degree rotation around the element anchor. Grass and reeds turn around their roots, raindrops around their rounded ends and most other shapes around their centres.
Element Flip X / Element Flip YAlternate normal and mirrored elements left-to-right or top-to-bottom. These flip the individual element rather than the document.
Element Flip X Jitter / Element Flip Y JitterWhen that flip is enabled, replace part of the alternating sequence with random normal or mirrored elements. At 100 all flips are random.
Element Position JitterMove the single element randomly around the stroke point, up to one brush radius at 100.
Element Position X Jitter / Element Position Y JitterVary individual placement along the canvas horizontal or vertical axis. These axes stay tied to the canvas even when the stamp follows a curve.
Enable Draw Position Offset / Draw Position OffsetMove the brush above and to the left of a finger, with an offset of 0-200. Hold still while the blinking tip moves into place, then wait for drawing to begin. Moving during this aiming phase restarts it. It works with Brush, Erase and Smudge.
Enable Thickness Change / Thickness ChangeGradually grow or shrink the stroke with distance travelled. Positive values thicken it, negative values taper it and zero keeps it constant. It applies to Brush and Erase, including the stroke-texture path; it does not use stylus pressure.
Brush RotationChoose the starting tip angle from 0 to 360 degrees. With Follow Stroke Direction enabled, the brush turns relative to the direction in which the stroke began.

Single Shape is available for Scatter, Stars, Grass, Tall Grass, Reeds, Scratch, Stipple, Ink Splatter, Bubbles, Confetti, Snowflakes, Hearts, Leaves, Flowers, Paw Prints, Star Shapes, Raindrops Pebbles and all 13 Plants and shape brushes. Fixed patterns and bristle bundles keep their own structure. Element controls require Single Shape.

Creator guide

Colours, gradients, materials and vectors

Use material patterns across a surface or along a line, then keep artwork editable with vector layers.

Fill, stroke and texture settings

Fill, stroke and texture settings
ControlHow to use it
Brush Fill TexturePaint through the brush tip using a tiled material anchored to the document. Separate strokes reveal the same aligned pattern. This is useful for painting parts of one continuous textured surface.
Brush Stroke TextureRun a material along the stroke path, using the brush mask to shape its edges. Use it for textured bands and lines. Fill Texture and Stroke Texture are alternative brush modes.
Texture Scale / Texture RotationResize the repeating fill pattern and turn it. A smaller or larger scale changes the material detail without changing the brush width.
Texture Offset X / Texture Offset YMove the start of the brush or bucket fill pattern by up to one tile in either direction. The offset is measured as a percentage of a tile.
Texture Flip X / Texture Flip YMirror the selected material horizontally or vertically. The preview updates so you can see its direction before drawing.
Texture CompressionChange how the stroke texture repeats along the path. This is a stroke-texture setting, separate from the size of a tiled fill pattern.
Paint Bucket ToleranceChoose 0-255 allowed colour-channel difference from the tapped pixel; default 32. Low tolerance fills a stricter colour region. Higher tolerance includes more similar shades. Only connected pixels are filled.
Paint Bucket ExpandGrow the fill under its surrounding edge by 0-8 pixels; default 1. It helps close gaps at antialiased outlines without deliberately filling the next enclosed region.
Paint Bucket Gradient / Gradient DirectionBlend the bucket Color into Color 2 across the filled area. Direction is 0-360 degrees: 0 runs left-to-right and 90 top-to-bottom. With Fill Texture enabled, the bucket pours the texture and the gradient is ignored.
Paint Bucket Fill TextureFill the connected area with a tinted repeating material. Its on/off switch, selected texture and colour belong to the bucket; scale, rotation, offsets and flips share the texture controls.
Shape Fill / Shape StrokeEnable a coloured or textured interior, an outline, or both. Each has its own Alpha. At least one must remain enabled so the shape is visible.
Stroke Thickness / Stroke JointSet the shape or vector-line outline width, up to 128 document pixels. Miter makes pointed corners, Bevel cuts them flat and Round curves them.
Shape Stroke TextureTexture the outline independently of the fill. Stroke Texture Scale, Compression and Flip X/Y belong to that outline; the fill has its own scale, rotation and flips.

14 shape choices

Choose Circle, Ellipse, Square, Rectangle, Line, Arrow, Star, Triangle, Diamond, Hexagon, Heart, Young Moon, Crescent Moon or Half Moon. Drag to size the geometry, then choose a fill, stroke or both.

Create New Layer / Vector Shape

A raster shape can share the active layer or create a new layer. Vector Shape always creates its own layer holding one shape. Move Layer scales, rotates and moves the retained geometry without repeatedly resampling painted pixels.

Edit a vector line

Select a vector-line layer and press Edit. Move points, use Add Point or Delete Point, and use Bezier to enable or remove curve handles. Hold Alt while moving a handle to mirror the opposite handle. Settings in this session change that line's fill and stroke. Accept records the edit; Cancel restores the earlier line.

Choose raster or vector work

Brush, Erase and Smudge require a raster layer. Rasterize deliberately in Layer Settings when you want to paint over vector artwork. A completed geometric shape's Shape settings describe the next shape; use vector-line Edit to change a retained line.

Creator guide

Selections, layers and reusable artwork

Keep every part of a drawing manageable and reuse the result in your own level.

Build a selection

Use Select Rectangle, Select Circle or Brush Selection on the active raster layer. Add and Remove combine areas. Brush, Erase, Smudge and Paint Bucket work inside a standing selection. Transform Selection changes the outline; transforming selected pixels is a separate action. Deselect to edit the whole layer again.

Transform selected pixels

Lift the selected artwork, move it, scale it with the corners and rotate it with the top handle. Alt keeps proportions while scaling. Other visible layers stay on screen for alignment. Accept keeps the transform and Cancel restores it.

Cut, Copy and Paste

Cut removes the selected pixels; Copy leaves the source. Both end the selection and keep its pixels for Paste. Choose the destination layer, then Paste to insert at the same document position. The toolbar offers Cancel while a paste is pending. Ctrl+X, Ctrl+C and Ctrl+V provide keyboard clipboard actions.

Decorations and object presets

Decoration reuses game artwork, Drawing Stamp reuses saved images and Library Object reuses object-library artwork. Predefined object stamps also let you draw ragdolls, Ragdogs and vehicles with material and wheel settings. The stamp is painted artwork; it does not create a working physics vehicle inside the image.

Layer management and output

Layer management and output
ControlHow to use it
Active layer / checked layersClick a row to choose the layer you draw on. Checkboxes choose layers for batch operations; checking a row does not change the active drawing layer.
Add / Remove / DeleteAdd a blank layer, remove the active layer with minus, or delete checked layers with the trash action. Delete asks for confirmation and creates a blank layer if the drawing would otherwise have no layers.
Duplicate / Up / DownDuplicate the active or checked artwork with its settings and filters, or move layers in the stack. Keep line art above paint and background layers.
Merge / Merge to New LayerMerge replaces the checked layers with their visible combined artwork. Merge to New Layer keeps the originals and makes a combined copy. At least two unlocked layers must be checked; Merge asks before discarding hidden checked layers.
Visibility / Lock / SoloVisibility controls whether a layer is part of the drawing. Lock prevents editing. Solo temporarily isolates layers for editor preview and does not change flattened export.
Layer Name / Alpha / Blend ModeRename artwork, fade the whole layer or change how it blends with layers beneath it. These settings let paint, shadow, highlights and textures stay separate.
Layer FiltersUse the layer filter button for colour treatment and effects such as blur, glow and shadow. Filters affect that layer; layer alpha and blending apply to the filtered result. The detailed filter guide explains the individual effects.
Group Layers / Add to Group / UngroupCheck layers and make a named group, or add them to an existing group. Open a group to work with its members; newly added layers join the open group. Ungroup keeps the layers in place.
Group Alpha / Visibility / LockFade, hide or lock the group while retaining each member layer's own settings. Group Alpha multiplies the members' alpha. Groups are one level deep and do not have their own blend mode.
Rasterize LayerConvert a vector layer into ordinary pixels, or bake supported live layer settings into pixels. Rasterizing makes raster editing possible and records a history step; use Undo to return to the earlier state.
Import ImageImport a PNG or JPG as a new layer. It is centred at its original pixel size, preserves PNG transparency and is clipped at document edges when too large. Move Layer can then scale and position it.
History / Undo / RedoReview completed edits and return to an earlier step. Brush strokes, fills, transforms, layer-stack changes and vector edits have history steps. Accept or Cancel a pending selection session before stepping through history.
Save / Save AsSave the editable drawing with its dimensions and individual layers in Drawings. Later saves update that drawing; Save As creates a separate copy for a variation.
ExportChoose Export PNG for a flattened image or Save Drawing for an editable .amd file. PNG goes to Pictures/Ancient Machines on Android; .amd goes to Download/Ancient Machines. Export uses the rewarded-ad or coin flow where it applies.
Drawings library / use in a levelReopen saved artwork to edit it, duplicate or delete a tile, or select it and place it in a level. A placed drawing can use its object body or be marked Scene Object for scenery without physics. You can also reuse it inside another image with Drawing Stamp.

Creator guide

Ideas to try in your own level

These recipes combine real editor options and give you a starting point for your own visual style.

Paint a meadow edge

Choose Grass or Tall Grass, turn on Single Shape and increase Scatter so blades stay distinct. Use two greens with Color Jitter Range, then add Size Jitter and Element Flip X for variation. Paint on a separate layer over the terrain artwork.

Make a glowing sign

Choose Neon, pick a bright colour and adjust Density for the glow. Put the sign on its own layer so its opacity, placement and filters can be tuned independently of the background.

Draw a textured wall

Use a shape with Shape Fill Texture or fill an enclosed region with Paint Bucket Fill Texture. Tune scale, rotation and offsets for the material. Add cracks or scratches on another layer with Scratch, Chalk or Dry Bristle.

Design a curved decorative line

Use Vector Line, add points, Accept and reopen with Edit. Add Bezier handles to curve the line and give it a textured stroke. Keep it as a vector layer until you need pixel painting.

Reuse your drawing in a level

Save a layered image in Drawings. Select its tile and place it in your level. For scenery without physics, enable Scene Object and choose its scene layer. Reopen the source drawing for further edits or use Save As to keep a separate variation.

Use artwork as a particle graphic

Save your painted spark, leaf, symbol or other graphic in Drawings, then choose it through Particle Editor's Drawing picker. Design its emission and motion, save the effect and use your own artwork as particles in your level.

Creator guide

How to save and reopen an editable drawing

  1. Open Export in the Image Editor. Choose Export PNG for a flattened image, or Save Drawing to keep editable artwork in an Ancient Machines Drawing (.amd) file.
  2. Complete the export flow where required and choose the file destination. The .amd file keeps document dimensions, raster and vector layers, groups, visibility, locks, opacity, filters and blend modes.
  3. To reopen the file, open the Draw Image create popup, choose Import and select the .amd file. The artwork opens as a new drawing; Save adds it to your drawing library.

Import currently restores the artwork and layers, but opens with default brush and tool settings. Undo history, clipboard contents, temporary selections and canvas zoom are not restored. PNG/JPG Import Image remains the option for adding a flattened image as a layer.

Creator guide

Options and behavior

Find the control you need, then follow the setup steps to test it in a level.

Document and tools

Document and tools options
OptionWhat it does
Draw Image / DrawingsOpen the image editor from the expanded right-side menu. Drawings opens the saved-artwork library and is also available in Compact View.
Document sizeChoose 1:1, 2:1 or 1:2. Base sizes are 256, 384, 512, 768, 1024, 1536 and 2048 pixels; the long dimension uses that base size.
Custom Aspect / Unit SizeChoose Custom, enter horizontal and vertical aspect units and select a unit size of 16, 32, 64, 128, 256 or 512 pixels. The resulting dimensions are limited to 4096 pixels per axis.
Pan / Zoom In / Zoom Out / Reset ZoomNavigate the canvas with buttons. Mouse-wheel zoom, pinch zoom and Space-drag panning are also supported. Pan mode temporarily disables the drawing tools.
Brush / ErasePaint or remove raster pixels with the selected brush tip.
Brush typeChoose any of the 78 tips described in the brush catalogue below: basic and dry media, patterns and nature, bristle bundles, paint media and artistic effects.
Thickness / Color / Hardness / AlphaSet stroke width in document pixels, pigment color, edge softness and opacity.
Density / Scatter / Brush ResolutionDensity changes the contents of the brush mask, Scatter spaces stamps along the path and Brush Resolution changes mask detail. Spread controls sideways placement.
Follow Stroke Direction / Angle Jitter / Size Jitter / Alpha JitterOrient the tip along the stroke or vary successive stamps to create a less uniform mark.
Color 2 / Color Jitter / Color Jitter RangeIntroduce variation between brush colors for the Brush tool.
Single Shape / Element dynamicsUse one element shape on supported brushes, then tune element rotation, position, flip and size variation.
Shape / Vector LineAdd shape or vector-line artwork. Select the tool settings to tune its appearance.
Enable Fill / Fill Alpha / Enable Shape Fill TextureGive shapes a colored or textured interior and tune its opacity.
Enable Stroke / Stroke Thickness / Stroke Alpha / Stroke JointDraw an outline and choose its width, opacity and Miter, Bevel or Round corner treatment.
Enable Stroke Texture / Stroke Texture / CompressionUse a material for the shape outline and tune its repeat and compression.
Enable Brush Stroke Texture / Enable Brush Fill TextureUse material textures in supported brush strokes or fills, with scale, rotation, offset and flip controls.
Gradient / Gradient DirectionPaint Bucket can fill a connected area with a two-colour gradient. Set Color, Color 2 and a 0-360 degree direction. An enabled fill texture takes precedence over the gradient.
Enable Draw Position Offset / Draw Position OffsetOffset the drawing point from the input position, useful when a finger would otherwise cover the stroke.
Enable Thickness Change / Thickness ChangeVary the thickness of supported strokes using the configured amount.
Decoration / Drawing Stamp / Library ObjectPlace game decorations, saved drawings or library-object artwork on the active raster layer.
Select Rectangle / Select Circle / Brush SelectionSelect an area with a rectangle, circle or brush shape. A standing selection limits painting, erasing, smudging and Paint Bucket to the selected area. Add and Remove combine areas; Deselect restores whole-layer editing.
Tolerance / ExpandPaint Bucket controls: Tolerance (0-255) sets accepted colour differences, and Expand (0-8 pixels) grows the fill under its surrounding outline.

Layers, stamps and output

Layers, stamps and output options
OptionWhat it does
Move Layer / Layer controlsMove the active layer and manage the layer stack. Keep background paint separate from details so each can be changed independently.
Layer alpha and blendTune the opacity and supported blend behavior of a layer.
Import ImageBring image artwork into the drawing as a layer.
Group Layers / Add to GroupOrganize checked layers into a new named group or add them to an existing group.
Group Name / Alpha / Visibility / LockRename a layer group, adjust its opacity, hide it or lock its contained artwork while editing other layers.
Rasterize LayerConvert a supported vector layer into pixels before applying raster-only editing operations.
History / Undo / RedoReview drawing changes and move backward or forward through the drawing history.
GridShow a canvas grid to align artwork.
Use Predefined Object / Predefined ObjectEnable the preset picker in the Objects tool, then select Ragdoll, Ragdog, a motor vehicle or a light vehicle.
Object Color / Use TextureSet preset tint and optional material. Ragdoll and Ragdog require texture; their Use Texture (Required) switch stays on.
Object Texture / Object Texture ScaleChoose the material and repeat scale for the selected preset.
Wheel Type / Wheel SizeVehicle stamps expose wheel choices and a 0.2-2 size multiplier. These controls are hidden for ragdoll presets.
Flip X / Flip Y / Object PreviewPreview the complete mirrored stamp before dragging to place it. A stamp is artwork and does not create an interactive vehicle or character in the level.
Save / ExportSave reusable artwork to Drawings or export the image. Save before closing when you want to reuse the drawing later.

Creator guide

Try it in a level

Start with a small scene so each setting has a visible result.

  1. Open Draw Image and choose the aspect ratio and pixel dimensions.
  2. Paint on separate layers, using Pan or Zoom to reach the edges.
  3. For a preset stamp, select Objects, enable Use Predefined Object, choose the preset and adjust its preview.
  4. Drag on a raster layer to place the stamp, then save the drawing and reopen it from Drawings.

Creator guide

If the result looks wrong

Use the symptom to find the next setting to check.

Dragging moves the canvas instead of painting

Turn Pan off or release Space, then select the drawing tool.

The preset picker is disabled

Turn Use Predefined Object on. Selecting a library tile switches back to the library-object path.

Artwork appears smaller on another screen

Brush thickness is measured in document pixels. Screen zoom changes its presentation without changing the saved stroke.