Changing a texture does not change the outline
Material settings affect the fill. The object type and physics-body settings determine its shape.
World & physics
Choose material textures for supported shapes and tune the inner body and outer spikes of composite objects independently.
Creator guide
Choose material textures for supported shapes and tune the inner body and outer spikes of composite objects independently.
The options below are grouped by the way you use them. Available controls depend on the selected object, editor mode and enabled features.
Creator guide
Find the control you need, then follow the setup steps to test it in a level.
| Option | What it does |
|---|---|
| Material Type | Choose the material for the supported shape. Changing material can also reset material-specific physical defaults, so recheck density, friction and restitution afterward. |
| Texture Scale | Set the material repeat scale without changing the object dimensions. |
| Texture Offset X (m) / Texture Offset Y (m) | Move the material pattern across the shape. These controls use meters. |
| Texture Flip X / Texture Flip Y | Mirror the material pattern horizontally or vertically. |
| Disable Default Bevel | Disable the shape's default edge treatment. |
| Enable Damage Skin | Show a damage appearance on supported shapes as damage increases. |
| Damage Skin Scale / Damage Skin Offset X / Damage Skin Offset Y | Adjust the size and placement of crack artwork. The cracks are an overlay; changing them does not change the physics shape. |
| Option | What it does |
|---|---|
| Use Single Material | Use the single-material option when the body and spikes should share their treatment. |
| Spike Count | Set the spike count on supported procedural spike objects. |
| Inner Material / Outer Spikes Material | Choose separate materials for the central body and surrounding spikes. |
| Inner / Outer Texture Scale | Set the pattern repeat scale for each component independently. |
| Inner / Outer Texture Offset X (m) / Y (m) | Move the pattern across the chosen component. |
| Inner / Outer Texture Flip X / Y | Mirror the pattern on the chosen component. |
| Inner / Outer Enable Bevel | Enable the component's edge treatment. |
| Inner / Outer Bevel Size | Tune the size of the edge effect. |
| Inner / Outer Bevel Alpha | Tune the opacity of the bevel effect. |
| Inner / Outer Bevel Smooth | Tune smoothing separately from bevel size and opacity. |
Creator guide
Start with a small scene so each setting has a visible result.
Creator guide
Use the symptom to find the next setting to check.
Material settings affect the fill. The object type and physics-body settings determine its shape.
Material selection applies material defaults. Tune the final physical values after choosing the material.