Object Game Settings

Camera Settings

Camera Settings decide when the game camera should follow an object or focus on important movement.

What it controls

What this group controls

Use this page as the detailed reference for the Camera Settings group inside the Object Game Settings menu.

Follow This Object

The camera can track a selected object during play, usually the main character, target object, or important moving machine part.

Level Readability

Camera behavior controls what the player can see while the level is running.

Moving Machines

A camera can follow a moving platform, vehicle, or target so long mechanisms stay on screen.

Platform Levels

Jump To Solve levels usually need camera follow on the character or a carefully chosen focal object.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Camera Settings panel. Some controls appear only for object types that support that feature.

Camera Follow This Object

Makes the camera follow this object during play.

Follow Object On X Axis

Allows the camera follow behavior to move horizontally.

Follow Object On Y Axis

Allows the camera follow behavior to move vertically.

Enable Camera Horizontal Section

Turns on camera horizontal section; related controls below it tune the amount, timing, type, or target.

Show Horizontal Camera Section

Sets or controls the show horizontal camera section value in the Camera Settings panel.

Enable Fixed Size During Gameplay

Turns on fixed size during gameplay; related controls below it tune the amount, timing, type, or target.

Horizontal Section Width (m)

Sets or controls the horizontal section width (m) value in the Camera Settings panel.

Horizontal Follow Speed Left (m/s)

Sets or controls the horizontal follow speed left (m/s) value in the Camera Settings panel.

Horizontal Follow Speed Right (m/s)

Sets or controls the horizontal follow speed right (m/s) value in the Camera Settings panel.

Horizontal Position Padding (m)

Sets or controls the horizontal position padding (m) value in the Camera Settings panel.

Enable Auto Mirroring

Turns on auto mirroring; related controls below it tune the amount, timing, type, or target.

Auto Mirroring Speed (m/s)

Sets or controls the auto mirroring speed (m/s) value in the Camera Settings panel.

Snap Left Only When Touching Ground

Sets or controls the snap left only when touching ground value in the Camera Settings panel.

Snap Right Only When Touching Ground

Sets or controls the snap right only when touching ground value in the Camera Settings panel.

Show All When Horizontal Boundary Reached

Sets or controls the show all when horizontal boundary reached value in the Camera Settings panel.

Enable Camera Vertical Section

Turns on camera vertical section; related controls below it tune the amount, timing, type, or target.

Show Vertical Camera Section

Sets or controls the show vertical camera section value in the Camera Settings panel.

Vertical Section Height (m)

Sets or controls the vertical section height (m) value in the Camera Settings panel.

Vertical Follow Speed Up (m/s)

Sets or controls the vertical follow speed up (m/s) value in the Camera Settings panel.

Vertical Follow Speed Down (m/s)

Sets or controls the vertical follow speed down (m/s) value in the Camera Settings panel.

Vertical Position Padding (m)

Sets or controls the vertical position padding (m) value in the Camera Settings panel.

Snap Up Only When Touching Ground

Sets or controls the snap up only when touching ground value in the Camera Settings panel.

Snap Down Only When Touching Ground

Sets or controls the snap down only when touching ground value in the Camera Settings panel.

Show All When Vertical Boundary Reached

Sets or controls the show all when vertical boundary reached value in the Camera Settings panel.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Target Selection

The camera uses the configured object as its tracking target.

Object Movement

As the target moves, the view shifts so the player can keep reading the action.

Combination With Bounds

Camera behavior should respect the intended level area so it does not reveal empty or confusing space.

Lost Or Destroyed Target

If the followed object is destroyed or disabled, the level should still remain understandable.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Camera Settings.

Follow The Player Goal

Track the object the player cares about most, not necessarily the most active physics body.

Check Fast Motion

Fast objects can make the camera feel jumpy, so test high-speed machines.

Frame The Destination

Make sure the camera gives enough look-ahead for platforms, hazards, and goals.

Avoid Unwanted Focus

Do not follow small debris or temporary objects unless that is the intended cinematic effect.