Placement Rules
Position settings help control where objects start, move, clone, fire, or activate.
Object Game Settings
Position Settings configure object placement, movement-related references, offsets, and directional behavior.
What it controls
Use this page as the detailed reference for the Position Settings group inside the Object Game Settings menu.
Position settings help control where objects start, move, clone, fire, or activate.
Offsets are useful when spawning bullets, clones, effects, or objects relative to another body.
Direction settings can define where forces, trigger checks, paths, or movement targets should point.
Position data often works with advanced paths, follow behavior, trigger zones, and animation.
How it works
These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.
Objects are created at their configured level position unless another system overrides them.
Clones, bullets, and effects can use a source object position plus configured offset.
Follow and path systems use position data to decide where an object should travel.
Logic can move, activate, or recreate objects at specific positions during the level.
Setup flow
Use this checklist while building or debugging a level that uses Position Settings.
Do not spawn objects inside solid bodies unless that collision is intended.
The player should be able to infer where new objects or effects will appear.
Offsets can behave differently when the source object is rotated.
Large movement or far-away spawns may need camera follow or clear screen framing.