Disable Other Object Jump
Prevents or turns off other object jump for this object.
Is Checkpoint
Marks or enables the selected object as checkpoint.
Recreate When Destroyed
Create a replacement instance after destruction, using the configured recreate delay.
Recreate When Destroyed Delay
Sets the delay before recreate when destroyed happens.
Recreate When Main Character Dies
Create a replacement instance when the main character dies.
Destroy When Main Character Dies
Remove this object when the main character dies.
Is Main Character
Marks this object as the main character for platform-style levels.
Can Jump
Allows the main character or selected object to jump.
Use Secondary Jump Controls
Uses secondary jump controls instead of the default behavior.
Enable Continuous Jump
Allow repeated jumping under the configured continuous-jump rules and maximum count.
Maximum Continuous Jumps
Sets the maximum continuous jumps allowed by this rule.
Deleay Before Disabling Jump
Set the delay before jump eligibility is disabled after losing ground contact. The current panel spells this label Deleay.
Minimum Delay Between Jumps
Sets the minimum delay between jumps used by this rule.
Jump Type
Chooses the jump type or mode.
Jump Force
Sets the force applied when the object jumps.
Second Jump Force
Sets the force value for second jump.
Maximum Velocity To Allow Second Jump
Sets the maximum velocity to allow second jump allowed by this rule.
Use Mass For Jump Force
Uses mass for jump force instead of the default behavior.
Adjust Jump Force With Object Speed
Sets the speed used by adjust jump force with object.
Adjust Jump Force Amount
Sets the amount applied by adjust jump force.
Can Down Jump
Allows the selected object to down jump.
Down Jump Force
Sets the force value for down jump.
Maximum Velocity X To Allow Down Jump
Sets the maximum velocity x to allow down jump allowed by this rule.
Maximum Velocity Y To Allow Down Jump
Sets the maximum velocity y to allow down jump allowed by this rule.
Play Sound On Jump
Plays sound on jump when the matching gameplay event occurs.
Jump Sound Volume
Set the playback volume of the jump sound.
Can Move
Allows the object to be moved by player controls.
Enable Continuous Move
Keep applying configured movement while the move input remains active.
Use Secondary Move Controls
Uses secondary move controls instead of the default behavior.
Move Force
Sets the force applied for left/right movement.
Move Angular Force
Sets the force value for move angular.
Max Move Speed
Sets the maximum move speed allowed by this rule.
Max Angular Speed
Sets the maximum angular speed allowed by this rule.
Use Mass For Move Force
Uses mass for move force instead of the default behavior.
Adjust Move Speed With Control
Scale movement according to the play-control input using the configured amount.
Adjust Move Speed With Control Amount
Sets the amount applied by adjust move speed with control.
Enable Air Force
Allow configured movement force while the character is airborne.
Enable Continuous Move In Air
Continue applying airborne movement while the input remains active.
Allow Move In Air Only After Jump
Restrict air movement to an airborne state entered through jumping.
Air Force
Sets the force value for air.
Angular Air Force
Sets the force value for angular air.
Maximum Velocity To Allow Air Force
Sets the maximum velocity to allow air force allowed by this rule.
Maximum Velocity To Allow Angular Air Force
Sets the maximum velocity to allow angular air force allowed by this rule.
Use Mass For Air Force
Uses mass for air force instead of the default behavior.