Object Game Settings

Platform Settings

Platform Settings configure platform-level behavior such as main character, ground, jump, and left-right movement.

What it controls

What this group controls

Use this page as the detailed reference for the Platform Settings group inside the Object Game Settings menu.

Main Character

One object can be marked as the main character for Jump To Solve platform-style levels.

Platform Ground

Objects marked as platform ground let the character know when jumping should be allowed.

Jump Force

Jump force controls how strongly the character is pushed upward when the player jumps.

Left And Right Force

Horizontal movement force controls how quickly the character moves across platforms.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Platform Settings panel. Some controls appear only for object types that support that feature.

Disable Other Object Jump

Prevents or turns off other object jump for this object.

Is Checkpoint

Marks or enables the selected object as checkpoint.

Recreate When Destroyed

Sets or controls the recreate when destroyed value in the Platform Settings panel.

Recreate When Destroyed Delay

Sets the delay before recreate when destroyed happens.

Recreate When Main Character Dies

Sets or controls the recreate when main character dies value in the Platform Settings panel.

Destroy When Main Character Dies

Sets or controls the destroy when main character dies value in the Platform Settings panel.

Is Main Character

Marks this object as the main character for platform-style levels.

Can Jump

Allows the main character or selected object to jump.

Use Secondary Jump Controls

Uses secondary jump controls instead of the default behavior.

Enable Continuous Jump

Turns on continuous jump; related controls below it tune the amount, timing, type, or target.

Maximum Continuous Jumps

Sets the maximum continuous jumps allowed by this rule.

Deleay Before Disabling Jump

Sets or controls the deleay before disabling jump value in the Platform Settings panel.

Minimum Delay Between Jumps

Sets the minimum delay between jumps used by this rule.

Jump Type

Chooses the jump type or mode.

Jump Force

Sets the force applied when the object jumps.

Second Jump Force

Sets the force value for second jump.

Maximum Velocity To Allow Second Jump

Sets the maximum velocity to allow second jump allowed by this rule.

Use Mass For Jump Force

Uses mass for jump force instead of the default behavior.

Adjust Jump Force With Object Speed

Sets the speed used by adjust jump force with object.

Adjust Jump Force Amount

Sets the amount applied by adjust jump force.

Can Down Jump

Allows the selected object to down jump.

Down Jump Force

Sets the force value for down jump.

Maximum Velocity X To Allow Down Jump

Sets the maximum velocity x to allow down jump allowed by this rule.

Maximum Velocity Y To Allow Down Jump

Sets the maximum velocity y to allow down jump allowed by this rule.

Play Sound On Jump

Plays sound on jump when the matching gameplay event occurs.

Jump Sound Volume

Sets or controls the jump sound volume value in the Platform Settings panel.

Can Move

Allows the object to be moved by player controls.

Enable Continuous Move

Turns on continuous move; related controls below it tune the amount, timing, type, or target.

Use Secondary Move Controls

Uses secondary move controls instead of the default behavior.

Move Force

Sets the force applied for left/right movement.

Move Angular Force

Sets the force value for move angular.

Max Move Speed

Sets the maximum move speed allowed by this rule.

Max Angular Speed

Sets the maximum angular speed allowed by this rule.

Use Mass For Move Force

Uses mass for move force instead of the default behavior.

Adjust Move Speed With Control

Sets or controls the adjust move speed with control value in the Platform Settings panel.

Adjust Move Speed With Control Amount

Sets the amount applied by adjust move speed with control.

Enable Air Force

Turns on air force; related controls below it tune the amount, timing, type, or target.

Enable Continuous Move In Air

Turns on continuous move in air; related controls below it tune the amount, timing, type, or target.

Allow Move In Air Only After Jump

Sets or controls the allow move in air only after jump value in the Platform Settings panel.

Air Force

Sets the force value for air.

Angular Air Force

Sets the force value for angular air.

Maximum Velocity To Allow Air Force

Sets the maximum velocity to allow air force allowed by this rule.

Maximum Velocity To Allow Angular Air Force

Sets the maximum velocity to allow angular air force allowed by this rule.

Use Mass For Air Force

Uses mass for air force instead of the default behavior.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Ground Contact

The character can jump only when contact with platform ground rules says it is grounded.

Player Movement

Input applies configured movement force, but mass, friction, slopes, and collisions still affect the result.

Hazards And Pickups

Platform levels often combine collect, destruction, laser, bomb, and trigger systems around the character.

Camera Follow

Camera settings usually follow the main character so the level remains readable.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Platform Settings.

Tune Movement First

Set jump and horizontal movement before adding hazards, because every challenge depends on how movement feels.

Mark Ground Correctly

If a platform is not ground, the character may fail to jump from it.

Test Edge Contacts

Check ledges, slopes, and moving platforms for reliable grounded behavior.

Keep Camera Friendly

Make sure camera follow does not hide landing zones or upcoming hazards.