Object Game Settings

Follow Object Settings

Follow Object Settings make one object track another object, including smart-follow style behavior.

What it controls

What this group controls

Use this page as the detailed reference for the Follow Object Settings group inside the Object Game Settings menu.

Target Tracking

A following object tries to move toward or stay connected to a selected target object.

Smart Follow

Smart Follow can use ray-cast style visibility, obstacle checks, danger avoidance, search behavior, and patrol behavior.

When the target is no longer visible, the follower can continue toward the last known area or enter a search/patrol mode.

Gameplay Uses

Use follow behavior for enemies, companions, guided hazards, moving cameras, or objects that chase a goal.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Follow Object Settings panel. Some controls appear only for object types that support that feature.

Follow Other Object

Enable tracking of a selected target object.

Object To Follow

Choose the target this object should track.

Follow On X Axis

Allow the following object's motion to track the target horizontally.

Follow On Y Axis

Allow the following object's motion to track the target vertically.

Auto Start Following

Begin following automatically when the object is created.

Follow New Instance

Follow a newly created instance of the target after the previous instance is replaced.

Start Follow Delay

Starts follow delay when the configured condition is met.

Rotate Towards Target

Turn the follower toward the target as it tracks it.

Rotate Angle Offset

Add an orientation offset to target-facing rotation.

Flip Display Object

Allow the follower's visual to flip with its follow orientation.

Initial Orientation

Set the visual's starting orientation for follow behavior.

Follow Speed Acceleration

Tune how quickly the follower accelerates toward its follow speed.

Direction Update Frequency

Tune how often the follower updates its direction.

Enable Smart Follow

Use visibility rays, passage checks and search behavior to pursue the target around obstacles.

Start Follow On Contact

Starts follow on contact when the configured condition is met.

Return toward the follower's origin after unsuccessful search.

Default View Angle

Sets the angle used by default view.

Smart Follow View Range

Set the angular width of the visibility fan.

Smart Follow View Length

Set how far the visibility rays reach.

Smart View Precision

Set the number of rays used by the visibility fan. More rays sample passages in greater detail.

Smart Follow Search Duration

Sets how long smart follow search lasts.

Enter Search Mode Delay

Sets the delay before enter search mode happens.

Max Search Distance Radius

Sets the maximum search distance radius allowed by this rule.

Search additional candidate positions after losing the target.

Iterative Search Attempts

Set how many iterative search attempts are allowed.

Search Iteration Distance

Set the distance between iterative search positions.

Iterative Search Method

Choose the pattern used to explore iterative search positions.

Enable Patrolling

Allow patrol motion when the follower is not pursuing a visible target.

Start Patrolling On Create

Starts patrolling on create when the configured condition is met.

Pause Patrolling When Invisible

Pause patrol movement while the follower is outside the visible scene.

Patrolling Angle

Sets the angle used by patrolling.

Patrolling Distance

Set the patrol distance from the starting origin. It is the patrol bound rather than the lost-target search radius.

Show View Range

Display the follower's visibility range while testing.

Follow Range View Color

Sets the color used by follow range view.

Search Mode View Color

Sets the color used by search mode view.

Rotate Through Narrow Space

Allow the follower to turn to a narrower orientation when a passage supports it.

Avoid Danger Objects While Following

Treat supported dangerous objects as hazards when selecting a follow passage.

Object Size Padding

Add clearance around the follower when checking whether a passage is wide enough.

Minimum Distance Before Stop Following

Sets the minimum distance before stop following used by this rule.

Keep Minimum Follow Distance

Maintain the configured separation from the target instead of continuing to close the gap.

Minimum Follow Distance

Sets the minimum follow distance used by this rule.

Deactivate Object When Stop Following

Deactivate the follower when following stops.

Destroy Object When Stop Following

Destroy the follower when following stops.

Maximum Follow Total Distance

Sets the maximum follow total distance allowed by this rule.

Follow Other Object Acceleration Speed

Sets the speed used by follow other object acceleration.

Follow Other Object Max Speed

Sets the speed used by follow other object max.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Seeing The Target

If the follower has a clear path or valid visibility, it moves directly toward the target.

Avoiding Problems

Smart follow can avoid blocking objects or danger objects when configured to do so.

Patrol Mode

A follower can patrol when it has no active target or when trigger logic starts patrol behavior.

Trigger Control

Trigger zones can start, stop, or toggle smart-follow patrol state.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Follow Object Settings.

Set A Clear Target

Choose the object that should be followed and make sure it exists when play starts.

Define Obstacles

If the follower should avoid walls or hazards, tag or configure the relevant blocking objects.

Tune Speed

A follower that is too fast can feel unfair. A follower that is too slow may never reach the target.

Test Lost Target Cases

Move the target behind obstacles and confirm the search behavior still feels intentional.

Creator guide

Search, patrol and reacquisition

Smart Follow uses target visibility and free passages rather than requiring a pre-drawn route.

Search limits

Enter Search Mode Delay postpones lost-target search. Max Search Distance Radius limits search around the real last-seen target position; 0 disables that radius limit.

Patrol setup

Enable Patrolling allows patrol, while Start Patrolling On Create decides whether it begins immediately. Set Patrolling Angle and Patrolling Distance from the object's starting origin.

Patrol and search use different bounds

Active patrol uses Patrolling Distance. The lost-target Search Duration and Max Search Distance Radius do not end active patrol.

Trigger-controlled patrol

Use a trigger zone's Smart Follow Patrol Change with Start, Stop or Toggle. Stop returns the follower toward its patrol origin and stops there.

Finding the target again

A visible real target takes priority over patrol. After unsuccessful real-target search, patrol resumes only if patrol remains enabled.

Try a guard route

Start with an origin, a clear patrol corridor and a visible target. Test losing the target behind one obstacle before adding danger avoidance or iterative search.