Object Game Settings

Destruction Settings

Destruction Settings define damage, object breaking, destroy-on-contact rules, and fail or score consequences.

What it controls

What this group controls

Use this page as the detailed reference for the Destruction Settings group inside the Object Game Settings menu.

Damage Enabled

Objects can receive damage and move through damage stages before being destroyed.

Strength

Strength controls how much damage an object can take before destruction.

Force Thresholds

Minimum contact force can decide whether a collision is strong enough to damage or break the object.

Gameplay Consequences

Destroying an object can award points, fail the level, remove a hazard, or trigger another system.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Destruction Settings panel. Some controls appear only for object types that support that feature.

Destroy On Touch

Sets or controls the destroy on touch value in the Destruction Settings panel.

Destroy Points

Sets or controls the destroy points value in the Destruction Settings panel.

Must Destroy To Complete Level

Sets or controls the must destroy to complete level value in the Destruction Settings panel.

Fail Level On Destroy

Sets or controls the fail level on destroy value in the Destruction Settings panel.

Is Destroyed By Bomb

Marks or enables the selected object as destroyed by bomb.

Transfer Bomb Impact To Damage

Sets or controls the transfer bomb impact to damage value in the Destruction Settings panel.

Minimum Force To Destroy By Bomb

Sets the minimum force to destroy by bomb used by this rule.

Can Be Healed By Laser

Allows the selected object to be healed by laser.

Is Destroyed By Laser

Marks or enables the selected object as destroyed by laser.

Minimum Force To Destroy By Laser

Sets the minimum force to destroy by laser used by this rule.

Destroy On Contact With Static Object

Sets or controls the destroy on contact with static object value in the Destruction Settings panel.

Destroy Main Character On Contact

Sets or controls the destroy main character on contact value in the Destruction Settings panel.

Destroy Object On First Contact

Sets or controls the destroy object on first contact value in the Destruction Settings panel.

Destroy Other Object On Contact

Sets or controls the destroy other object on contact value in the Destruction Settings panel.

Disable Destruction By Other Object

Prevents or turns off destruction by other object for this object.

Play Destroy Particles

Plays destroy particles when the matching gameplay event occurs.

Destroy Particles Type

Chooses the destroy particles type or mode.

Enable Destroy Particles Custom Color

Turns on destroy particles custom color; related controls below it tune the amount, timing, type, or target.

Destroy Particles Color

Sets the color used by destroy particles.

Destroy Particles Color 2

Sets or controls the destroy particles color 2 value in the Destruction Settings panel.

Disable Destroy Particles Global Filters

Prevents or turns off destroy particles global filters for this object.

Destroy Particles Scale

Sets the scale value for destroy particles.

Play Destroy Sound Fx

Plays destroy sound fx when the matching gameplay event occurs.

Destroy Sound Type

Chooses the destroy sound type or mode.

Disable Destroy Sound Fx If Destroyed By Boundary

Prevents or turns off destroy sound fx if destroyed by boundary for this object.

Contact Damage Multiplicator

Sets or controls the contact damage multiplicator value in the Destruction Settings panel.

Activate Trigger Zone On Damage

Activates trigger zone on damage when the selected condition happens.

Activate Trigger Zone On Damage State Change

Activates trigger zone on damage state change when the selected condition happens.

Enable Other Object Constant Damage

Turns on other object constant damage; related controls below it tune the amount, timing, type, or target.

Other Object Constant Damage Amount

Sets the amount applied by other object constant damage.

Start Constant Damage After Delay

Starts constant damage after delay when the configured condition is met.

Constant Damage Start Delay

Sets the delay before constant damage start happens.

Use Alpha As Damage Skin

Uses alpha as damage skin instead of the default behavior.

Disable Damage By Contact

Prevents or turns off damage by contact for this object.

Enable Damage

Turns on damage; related controls below it tune the amount, timing, type, or target.

Strength

Sets or controls the strength value in the Destruction Settings panel.

Initial Damage

Sets or controls the initial damage value in the Destruction Settings panel.

Minimum Force To Cause Damage

Sets the minimum force to cause damage used by this rule.

Enable Destroy Effect

Enables an additional visual effect when the object is destroyed.

Destroy Effect Duration

Controls how long the destroy effect remains visible.

Destroy Effect Type

Chooses which destroy effect style is played.

Destroy Effect Settings Button

Opens the detailed settings for the selected destroy effect.

Enable Destroy Animation

Turns on destroy animation; related controls below it tune the amount, timing, type, or target.

Animation Duration

Sets how long animation lasts.

Animation Tween Type

Chooses the animation tween type or mode.

Animate Position

Sets or controls the animate position value in the Destruction Settings panel.

Position Distance

Sets or controls the position distance value in the Destruction Settings panel.

Position Angle

Sets the angle used by position.

Randomise Distance Percent

Randomizes distance percent within the configured range.

Randomise Angle Percent

Randomizes angle percent within the configured range.

Enable Position Amplitude

Turns on position amplitude; related controls below it tune the amount, timing, type, or target.

Position Amplitude Width

Sets or controls the position amplitude width value in the Destruction Settings panel.

Amplitude Randomise Width Percent

Sets or controls the amplitude randomise width percent value in the Destruction Settings panel.

Amplitude Width Change Ratio

Sets or controls the amplitude width change ratio value in the Destruction Settings panel.

Position Amplitude Height

Sets or controls the position amplitude height value in the Destruction Settings panel.

Amplitude Randomise Height Percent

Sets or controls the amplitude randomise height percent value in the Destruction Settings panel.

Amplitude Height Change Ratio

Sets or controls the amplitude height change ratio value in the Destruction Settings panel.

Animate Scale X

Sets the X-axis value for animate scale.

Scale X Amount

Sets the amount applied by scale x.

Animate Scale Y

Sets the Y-axis value for animate scale.

Scale Y Amount

Sets the amount applied by scale y.

Animate Rotation

Sets or controls the animate rotation value in the Destruction Settings panel.

Rotation Angle Multiplicator

Sets or controls the rotation angle multiplicator value in the Destruction Settings panel.

Rotation Angle

Sets the angle used by rotation.

Animate Alpha

Sets the transparency used by animate.

Animation Alpha

Sets the transparency used by animation.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Contact Damage

When objects collide, the contact force can be compared to the configured threshold.

Touch Destruction

If destroy on touch is enabled, player input can destroy the object directly.

Destroy Other Object

An object can be configured to destroy other objects on contact, making it a hazard or cutting tool.

Protection Rules

Disable destruction by other object can protect important objects from hazards that would otherwise remove them.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Destruction Settings.

Set Strength Around The Puzzle

Fragile objects make timing and collisions matter. Strong objects can act as shields, weights, or barriers.

Use Force Thresholds

Prevent tiny incidental contacts from destroying important objects.

Mark Required Objects

Use fail-on-destroy for objects the player must protect.

Test Chain Reactions

Destruction can create debris and new contacts, so test the full sequence after one object breaks.