Object Game Settings

Destruction Settings

Destruction Settings define damage, object breaking, destroy-on-contact rules, and fail or score consequences.

What it controls

What this group controls

Use this page as the detailed reference for the Destruction Settings group inside the Object Game Settings menu.

Damage Enabled

Objects can receive damage and move through damage stages before being destroyed.

Strength

Strength controls how much damage an object can take before destruction.

Force Thresholds

Minimum contact force can decide whether a collision is strong enough to damage or break the object.

Gameplay Consequences

Destroying an object can award points, fail the level, remove a hazard, or trigger another system.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Destruction Settings panel. Some controls appear only for object types that support that feature.

Destroy On Touch

Destroy this object when the player touches it.

Destroy Points

Set the score awarded for destroying this object.

Must Destroy To Complete Level

Require destruction of this object as part of the level objective.

Fail Level On Destroy

Fail the level if this object is destroyed.

Is Destroyed By Bomb

Marks or enables the selected object as destroyed by bomb.

Transfer Bomb Impact To Damage

Convert bomb impact into damage instead of relying only on immediate destruction.

Minimum Force To Destroy By Bomb

Sets the minimum force to destroy by bomb used by this rule.

Can Be Healed By Laser

Allows the selected object to be healed by laser.

Is Destroyed By Laser

Marks or enables the selected object as destroyed by laser.

Minimum Force To Destroy By Laser

Sets the minimum force to destroy by laser used by this rule.

Destroy On Contact With Static Object

Destroy this object when it contacts an eligible static body.

Destroy Main Character On Contact

Make contact with this object destroy the main character.

Destroy Object On First Contact

Destroy this object on its first qualifying contact.

Destroy Other Object On Contact

Destroy an eligible object touched by this object.

Disable Destruction By Other Object

Prevents or turns off destruction by other object for this object.

Play Destroy Particles

Plays destroy particles when the matching gameplay event occurs.

Destroy Particles Type

Chooses the destroy particles type or mode.

Enable Destroy Particles Custom Color

Use the configured particle colors for this object's destruction effect.

Destroy Particles Color

Sets the color used by destroy particles.

Destroy Particles Color 2

Choose the second color used by the destruction particles.

Disable Destroy Particles Global Filters

Prevents or turns off destroy particles global filters for this object.

Destroy Particles Scale

Sets the scale value for destroy particles.

Play Destroy Sound Fx

Plays destroy sound fx when the matching gameplay event occurs.

Destroy Sound Type

Chooses the destroy sound type or mode.

Disable Destroy Sound Fx If Destroyed By Boundary

Prevents or turns off destroy sound fx if destroyed by boundary for this object.

Contact Damage Multiplicator

Scale damage caused by contact. Tune it alongside the minimum force threshold and object strength.

Activate Trigger Zone On Damage

Activates trigger zone on damage when the selected condition happens.

Activate Trigger Zone On Damage State Change

Activates trigger zone on damage state change when the selected condition happens.

Enable Other Object Constant Damage

Deal repeated damage to an eligible contacted object using the configured amount and start delay.

Other Object Constant Damage Amount

Sets the amount applied by other object constant damage.

Start Constant Damage After Delay

Starts constant damage after delay when the configured condition is met.

Constant Damage Start Delay

Sets the delay before constant damage start happens.

Use Alpha As Damage Skin

Uses alpha as damage skin instead of the default behavior.

Disable Damage By Contact

Prevents or turns off damage by contact for this object.

Enable Damage

Let this object accumulate damage rather than ignoring the damage system.

Strength

Set how much damage the object can withstand before destruction.

Initial Damage

Give the object a starting damage amount when it is created.

Minimum Force To Cause Damage

Sets the minimum force to cause damage used by this rule.

Enable Destroy Effect

Enables an additional visual effect when the object is destroyed.

Destroy Effect Duration

Controls how long the destroy effect remains visible.

Destroy Effect Type

Chooses which destroy effect style is played.

Destroy Effect Settings Button

Opens the detailed settings for the selected destroy effect.

Enable Destroy Animation

Animate the object's configured visual properties during destruction.

Animation Duration

Sets how long animation lasts.

Animation Tween Type

Chooses the animation tween type or mode.

Animate Position

Move the object during its destruction animation.

Position Distance

Set the travel distance of the destruction animation.

Position Angle

Sets the angle used by position.

Randomise Distance Percent

Randomizes distance percent within the configured range.

Randomise Angle Percent

Randomizes angle percent within the configured range.

Enable Position Amplitude

Add oscillation to the destruction animation's position path.

Position Amplitude Width

Set the width of the oscillating position path.

Amplitude Randomise Width Percent

Vary the oscillating path width by the configured percentage.

Amplitude Width Change Ratio

Set how the oscillating path width changes over the animation.

Position Amplitude Height

Set the height of the oscillating position path.

Amplitude Randomise Height Percent

Vary the oscillating path height by the configured percentage.

Amplitude Height Change Ratio

Set how the oscillating path height changes over the animation.

Animate Scale X

Sets the X-axis value for animate scale.

Scale X Amount

Sets the amount applied by scale x.

Animate Scale Y

Sets the Y-axis value for animate scale.

Scale Y Amount

Sets the amount applied by scale y.

Animate Rotation

Animate the object's rotation during the configured animation.

Rotation Angle Multiplicator

Multiply the configured rotation amount during the destruction animation.

Rotation Angle

Sets the angle used by rotation.

Animate Alpha

Sets the transparency used by animate.

Animation Alpha

Sets the transparency used by animation.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Contact Damage

When objects collide, the contact force can be compared to the configured threshold.

Touch Destruction

If destroy on touch is enabled, player input can destroy the object directly.

Destroy Other Object

An object can be configured to destroy other objects on contact, making it a hazard or cutting tool.

Protection Rules

Disable destruction by other object can protect important objects from hazards that would otherwise remove them.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Destruction Settings.

Set Strength Around The Puzzle

Fragile objects make timing and collisions matter. Strong objects can act as shields, weights, or barriers.

Use Force Thresholds

Prevent tiny incidental contacts from destroying important objects.

Mark Required Objects

Use fail-on-destroy for objects the player must protect.

Test Chain Reactions

Destruction can create debris and new contacts, so test the full sequence after one object breaks.

Creator guide

Physical pieces and damage artwork

Use these options alongside the controls described above.

Real fragments

Enable Real Destroy Fragments in Destroy Effect settings to create actual physics pieces on destruction. Configure count, lifetime, impact multiplier, grid cutting and contour noise.

Damage skin controls

Enable Damage Skin and tune Damage Skin Scale and offsets on supported objects. Play Damage Cracking Sound adds audio feedback.

Touch damage

Damage On Touch and Damage On Touch Amount let a touch deal damage without requiring immediate destruction.