Object Game Settings

Bomb Settings

Bomb Settings configure explosive or particle-based destruction behavior and which objects can be affected by it.

What it controls

What this group controls

Use this page as the detailed reference for the Bomb Settings group inside the Object Game Settings menu.

Bomb Damage

Bomb behavior is used for objects that destroy or damage other objects through explosion-style contact or particles.

Affected Objects

Objects can opt in to being destroyed by bomb particles or protected from bomb destruction.

Trigger Source

A bomb can be activated by touch, contact, time, trigger zones, or other connected systems.

Puzzle Role

Bombs are useful for clearing barriers, breaking weak objects, launching parts, or creating timed hazards.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Bomb Settings panel. Some controls appear only for object types that support that feature.

Is Bomb

Marks the selected object as a bomb object.

Bomb Power

Sets the strength of the bomb explosion.

Bomb Explosion Type

Chooses the explosion behavior, such as particle-based or ray-cast based destruction.

Are Explosion Particles Visible

Sets or controls the are explosion particles visible value in the Bomb Settings panel.

Explosion Particles Scale Ratio

Sets or controls the explosion particles scale ratio value in the Bomb Settings panel.

Explosion Particles Count

Sets how many explosion particles are used.

Explosion Particles High Precision Collision

Sets or controls the explosion particles high precision collision value in the Bomb Settings panel.

Explosion Particles Density

Sets or controls the explosion particles density value in the Bomb Settings panel.

Explosion Particles Restitution

Sets or controls the explosion particles restitution value in the Bomb Settings panel.

Explosion Particles Friction

Sets or controls the explosion particles friction value in the Bomb Settings panel.

Explosion Ray Cast Count

Sets how many explosion ray cast are used.

Explosion Ray Cast Legnth

Sets or controls the explosion ray cast legnth value in the Bomb Settings panel.

Explosion Ray Cast Angle Offset

Sets or controls the explosion ray cast angle offset value in the Bomb Settings panel.

Explosion Ray Cast Affect Only Closest Object

Sets or controls the explosion ray cast affect only closest object value in the Bomb Settings panel.

Explosion Particles Animation Scale Ratio

Sets or controls the explosion particles animation scale ratio value in the Bomb Settings panel.

Auto Explode Interval

Sets the interval used for repeated auto explode behavior.

Start Bomb Timer When Created

Starts bomb timer when created when the configured condition is met.

Start Bomb Timer On Contact

Starts bomb timer on contact when the configured condition is met.

Minimum Force To Start Bomb Timer On Contact

Sets the minimum force to start bomb timer on contact used by this rule.

Bomb Timer Color

Sets the visual color used by the bomb timer display.

Bomb Timer Font Size

Sets or controls the bomb timer font size value in the Bomb Settings panel.

Bomb Timer Vertical Padding

Sets or controls the bomb timer vertical padding value in the Bomb Settings panel.

Explodes On Contact

Sets or controls the explodes on contact value in the Bomb Settings panel.

Minimum Contact Force To Trigger Explosion

Sets the minimum contact force to trigger explosion used by this rule.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Activation

When the bomb action starts, the configured destructive effect is applied around the bomb or through its emitted particles.

Target Check

Each contacted object is checked against its destruction and bomb-related flags before damage or destruction is applied.

Physics Aftermath

Explosions can change the level state by removing supports, releasing objects, or starting chain reactions.

Scoring And Failure

Bomb destruction can combine with points, fail-on-destroy rules, and trigger logic.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Bomb Settings.

Protect Critical Objects

Make sure goal objects or required supports are not accidentally bomb-destroyed unless that is the intended fail condition.

Control The Radius

Keep the destructive area readable and test objects near the edge of the effect.

Use Timing

Delayed bombs create anticipation and can make machine timing more interesting.

Test Debris Paths

Destroyed supports can send other bodies into new places, so check the whole chain reaction.