Bomb Damage
Bomb behavior is used for objects that destroy or damage other objects through explosion-style contact or particles.
Object Game Settings
Bomb Settings configure explosive or particle-based destruction behavior and which objects can be affected by it.
What it controls
Use this page as the detailed reference for the Bomb Settings group inside the Object Game Settings menu.
Bomb behavior is used for objects that destroy or damage other objects through explosion-style contact or particles.
Objects can opt in to being destroyed by bomb particles or protected from bomb destruction.
A bomb can be activated by touch, contact, time, trigger zones, or other connected systems.
Bombs are useful for clearing barriers, breaking weak objects, launching parts, or creating timed hazards.
How it works
These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.
When the bomb action starts, the configured destructive effect is applied around the bomb or through its emitted particles.
Each contacted object is checked against its destruction and bomb-related flags before damage or destruction is applied.
Explosions can change the level state by removing supports, releasing objects, or starting chain reactions.
Bomb destruction can combine with points, fail-on-destroy rules, and trigger logic.
Setup flow
Use this checklist while building or debugging a level that uses Bomb Settings.
Make sure goal objects or required supports are not accidentally bomb-destroyed unless that is the intended fail condition.
Keep the destructive area readable and test objects near the edge of the effect.
Delayed bombs create anticipation and can make machine timing more interesting.
Destroyed supports can send other bodies into new places, so check the whole chain reaction.