Object Game Settings

Bomb Settings

Bomb Settings configure explosive or particle-based destruction behavior and which objects can be affected by it.

What it controls

What this group controls

Use this page as the detailed reference for the Bomb Settings group inside the Object Game Settings menu.

Bomb Damage

Bomb behavior is used for objects that destroy or damage other objects through explosion-style contact or particles.

Affected Objects

Objects can opt in to being destroyed by bomb particles or protected from bomb destruction.

Trigger Source

A bomb can be activated by touch, contact, time, trigger zones, or other connected systems.

Puzzle Role

Bombs are useful for clearing barriers, breaking weak objects, launching parts, or creating timed hazards.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Bomb Settings panel. Some controls appear only for object types that support that feature.

Is Bomb

Marks the selected object as a bomb object.

Bomb Power

Sets the strength of the bomb explosion.

Bomb Explosion Type

Chooses the explosion behavior, such as particle-based or ray-cast based destruction.

Are Explosion Particles Visible

Show the particles produced by the explosion.

Explosion Particles Scale Ratio

Set the relative size of the explosion particles.

Explosion Particles Count

Sets how many explosion particles are used.

Explosion Particles High Precision Collision

Use higher precision for the explosion particles' collision handling.

Explosion Particles Density

Set the density of explosion particle bodies.

Explosion Particles Restitution

Set how much the explosion particle bodies bounce on contact.

Explosion Particles Friction

Set contact friction for explosion particle bodies.

Explosion Ray Cast Count

Sets how many explosion ray cast are used.

Explosion Ray Cast Legnth

Set the reach of the explosion rays. The current panel spells this label Legnth.

Explosion Ray Cast Angle Offset

Rotate the ray pattern used by the explosion.

Explosion Ray Cast Affect Only Closest Object

Restrict each explosion ray to its closest affected object instead of continuing through other objects.

Explosion Particles Animation Scale Ratio

Set the scale ratio used by the explosion particle animation.

Auto Explode Interval

Sets the interval used for repeated auto explode behavior.

Start Bomb Timer When Created

Starts bomb timer when created when the configured condition is met.

Start Bomb Timer On Contact

Starts bomb timer on contact when the configured condition is met.

Minimum Force To Start Bomb Timer On Contact

Sets the minimum force to start bomb timer on contact used by this rule.

Bomb Timer Color

Sets the visual color used by the bomb timer display.

Bomb Timer Font Size

Set the size of the visible countdown text.

Bomb Timer Vertical Padding

Move the visible countdown text vertically relative to the bomb.

Explodes On Contact

Let an eligible contact trigger an explosion; use the minimum-contact-force setting to reject light touches.

Minimum Contact Force To Trigger Explosion

Sets the minimum contact force to trigger explosion used by this rule.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Activation

When the bomb action starts, the configured destructive effect is applied around the bomb or through its emitted particles.

Target Check

Each contacted object is checked against its destruction and bomb-related flags before damage or destruction is applied.

Physics Aftermath

Explosions can change the level state by removing supports, releasing objects, or starting chain reactions.

Scoring And Failure

Bomb destruction can combine with points, fail-on-destroy rules, and trigger logic.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Bomb Settings.

Protect Critical Objects

Make sure goal objects or required supports are not accidentally bomb-destroyed unless that is the intended fail condition.

Control The Radius

Keep the destructive area readable and test objects near the edge of the effect.

Use Timing

Delayed bombs create anticipation and can make machine timing more interesting.

Test Debris Paths

Destroyed supports can send other bodies into new places, so check the whole chain reaction.