Object Game Settings

Laser Object Settings

Laser Object Settings configure beam-like object behavior, contact rules, filtering, and damage-style interactions.

What it controls

What this group controls

Use this page as the detailed reference for the Laser Object Settings group inside the Object Game Settings menu.

Beam Behavior

Laser objects behave like directed gameplay devices that affect objects along a line or contact path.

Target Filtering

Filters decide which objects the laser can affect and which objects should ignore it.

Damage And Destruction

A laser can be combined with damage and destruction settings to cut, destroy, or weaken selected object types.

Visual Clarity

Laser behavior should be visually obvious because players need to understand its direction and danger area.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Laser Object Settings panel. Some controls appear only for object types that support that feature.

Is Object Laser

Marks or enables the selected object as object laser.

Laser Type

Chooses the laser type or mode.

Laser Color

Sets the laser beam color used by this laser object.

Laser Strength

Set the strength used by the beam's gameplay effects.

Laser Beam Length

Set the maximum reach of the beam.

Laser Beam Thickness

Set the visual width of the beam.

Use Beam Fixed Angle

Uses beam fixed angle instead of the default behavior.

Switch Beam Fixed Angle With Move Controls

Let movement controls change the beam's fixed direction.

Laser Beam Angle Offset

Offset the beam direction relative to its configured orientation.

Laser Beam Can Collect

Allow the beam to collect eligible objects.

Is Laser Switched At Start

Marks or enables the selected object as laser switched at start.

Control Laser With Controls

Use the play controls to switch the laser.

Enable Laser Auto Switch

Switch the laser automatically using its configured timing.

Switch Laser After

Set the delay before the automatic laser switch.

Laser Auto Switch Duration

Sets how long laser auto switch lasts.

Laser Affects Motor Speed Factor

Scale an affected motor's speed through the laser effect.

Laser Affects Motor Direction

Let the laser change an affected motor's direction.

Laser Affects Motor Torque/Force Factor

Scale an affected motor's torque or force through the laser effect.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Active State

A laser can be always active, timed, triggered, or controlled by another gameplay system.

Contact Result

When a valid object intersects the laser behavior, the object can receive damage, trigger logic, or be destroyed depending on configuration.

Filtering

Filter settings prevent the beam from affecting friendly, decorative, or unrelated objects.

Combination Logic

Laser objects work well with trigger zones, chips, and animation for doors, traps, switches, or timed hazards.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Laser Object Settings.

Make Direction Obvious

Use placement and visuals so players know what line or area the laser controls.

Filter Early

Configure allowed or blocked targets before adding complex trigger logic.

Test Fast Objects

Fast bodies may cross a beam quickly, so test whether contact and damage feel consistent.

Add A Disable Path

If the laser blocks progress, give the player a reliable way to turn it off or avoid it.