Object Game Settings

Laser Object Settings

Laser Object Settings configure beam-like object behavior, contact rules, filtering, and damage-style interactions.

What it controls

What this group controls

Use this page as the detailed reference for the Laser Object Settings group inside the Object Game Settings menu.

Beam Behavior

Laser objects behave like directed gameplay devices that affect objects along a line or contact path.

Target Filtering

Filters decide which objects the laser can affect and which objects should ignore it.

Damage And Destruction

A laser can be combined with damage and destruction settings to cut, destroy, or weaken selected object types.

Visual Clarity

Laser behavior should be visually obvious because players need to understand its direction and danger area.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Laser Object Settings panel. Some controls appear only for object types that support that feature.

Is Object Laser

Marks or enables the selected object as object laser.

Laser Type

Chooses the laser type or mode.

Laser Color

Sets the laser beam color used by this laser object.

Laser Strength

Sets or controls the laser strength value in the Laser Object Settings panel.

Laser Beam Length

Sets or controls the laser beam length value in the Laser Object Settings panel.

Laser Beam Thickness

Sets or controls the laser beam thickness value in the Laser Object Settings panel.

Use Beam Fixed Angle

Uses beam fixed angle instead of the default behavior.

Switch Beam Fixed Angle With Move Controls

Sets or controls the switch beam fixed angle with move controls value in the Laser Object Settings panel.

Laser Beam Angle Offset

Sets or controls the laser beam angle offset value in the Laser Object Settings panel.

Laser Beam Can Collect

Sets or controls the laser beam can collect value in the Laser Object Settings panel.

Is Laser Switched At Start

Marks or enables the selected object as laser switched at start.

Control Laser With Controls

Sets or controls the control laser with controls value in the Laser Object Settings panel.

Enable Laser Auto Switch

Turns on laser auto switch; related controls below it tune the amount, timing, type, or target.

Switch Laser After

Sets or controls the switch laser after value in the Laser Object Settings panel.

Laser Auto Switch Duration

Sets how long laser auto switch lasts.

Laser Affects Motor Speed Factor

Sets or controls the laser affects motor speed factor value in the Laser Object Settings panel.

Laser Affects Motor Direction

Sets or controls the laser affects motor direction value in the Laser Object Settings panel.

Laser Affects Motor Torque/Force Factor

Sets or controls the laser affects motor torque/force factor value in the Laser Object Settings panel.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Active State

A laser can be always active, timed, triggered, or controlled by another gameplay system.

Contact Result

When a valid object intersects the laser behavior, the object can receive damage, trigger logic, or be destroyed depending on configuration.

Filtering

Filter settings prevent the beam from affecting friendly, decorative, or unrelated objects.

Combination Logic

Laser objects work well with trigger zones, chips, and animation for doors, traps, switches, or timed hazards.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Laser Object Settings.

Make Direction Obvious

Use placement and visuals so players know what line or area the laser controls.

Filter Early

Configure allowed or blocked targets before adding complex trigger logic.

Test Fast Objects

Fast bodies may cross a beam quickly, so test whether contact and damage feel consistent.

Add A Disable Path

If the laser blocks progress, give the player a reliable way to turn it off or avoid it.