Object Game Settings

Collect Settings

Collect Settings define collectible objects, collectors, stars, and point rewards.

What it controls

What this group controls

Use this page as the detailed reference for the Collect Settings group inside the Object Game Settings menu.

Collectable Object

An object marked collectable can be picked up by an object that is allowed to collect.

Collector Object

An object marked Can Collect can gather stars, pickups, or other configured collectable objects.

Star Collection

Collect As Star lets a pickup count toward the level star goal, usually up to three star collectibles.

Score Rewards

Collect Points gives the player points when the object is collected.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Collect Settings panel. Some controls appear only for object types that support that feature.

Can collect

Allows this object to collect other collectable objects.

Is Collectable

Marks this object as something that can be collected.

Collect As Star

Makes the object count as a star pickup when collected.

Collected Points

Sets how many points are awarded when this object is collected.

Physics Line Maximum Length Increase

Increase the available physics-line length when this object is collected.

Is Life

Marks or enables the selected object as life.

Play Collect Sound Fx

Plays collect sound fx when the matching gameplay event occurs.

Add Munition To Gun

Add ammunition to the configured gun objects when collected.

Gun Objects

Select which guns receive ammunition from this collectible.

Number Of Bullets To Add

Set how many bullets the pickup supplies.

Add Duration To Propulsion Object

Refill the duration of the configured propulsion objects when collected.

Propulsion Objects

Select which propulsion objects receive the duration refill.

Duration Amount To Add

Set the amount added to propulsion duration by the pickup.

Enable Heal On Collect

Heal the collecting object when this pickup is collected.

Heal Amount On Collect

Set the amount of healing supplied by the pickup.

Show Collect Text

Show a text message when the pickup is collected.

Collect Text

Enter the message displayed for this pickup.

Collect Text Start Distance

Set the starting offset of the collection message from the pickup position.

Collect Text Distance

Set how far the collection message travels during its animation.

Collect Text Animation Duration

Sets how long collect text animation lasts.

Collect Text Scale

Sets the scale value for collect text.

Collect Text Color

Sets the color of the collect text shown for this pickup or collectable object.

Enable Collect Text Stroke

Draw an outline around the collection message using the selected stroke color.

Collect Text Stroke Color

Sets the stroke color around the collect text so the label stays readable.

Disable Collect Particles Filter

Prevents or turns off collect particles filter for this object.

Disable Collect Particles Global Filter

Prevents or turns off collect particles global filter for this object.

Play Collect Particles

Plays collect particles when the matching gameplay event occurs.

Collect Particles Animation Type

Chooses the collect particles animation type or mode.

Particles Density

Set the density of particles used by the collection effect.

Particles Density Variation

Vary the particle density between collection effects.

Particles Radius

Sets the radius used by particles.

Particles Radius Variation

Vary the radius used by the collection particles.

Particles Start Scale

Sets the scale value for particles start.

Particles Scale

Sets the scale value for particles.

Particles Scale Variation

Vary particle sizes rather than giving every particle the same scale.

Particles Animation Duration

Sets how long particles animation lasts.

Particles Speed Variation

Vary the movement speed of collection particles.

Particles Start Delay

Sets the delay before particles start happens.

Particles Start Delay Variation

Vary particle start delays to spread the effect over time.

Particles Rotation Speed

Sets the speed used by particles rotation.

Particles Start Rotation Variation

Vary the initial rotation of collection particles.

Enable Particles Angle Variation

Vary the direction of collection particles.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Contact-Based Pickup

Collection usually happens when the collector contacts the collectable object during play.

Filtering

Filter settings can restrict which objects can collect which pickups, avoiding accidental collection by the wrong object.

Objective Progress

Stars and required pickups can feed into the level objective, score, or completion rules.

Object Removal

Collected objects are normally removed, hidden, or marked completed so they do not keep colliding.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Collect Settings.

Mark Both Sides

Set one object as collectable and another object as able to collect it.

Use Clear Visuals

Stars and pickups should look different from hazards and machine parts.

Test Wrong Contacts

Make sure enemies, debris, or player-built objects do not collect items unless that is intended.

Balance Points

Use points to reward optional collection without making required objectives unclear.