Opened from the Joint Settings button
Joint settings panel
When a selected object has a joint, the Joint Settings button opens the panel that controls motors, limits, pinning, and spring-like parameters.
Enable Motor
Enables automatic rotation or movement based on the selected joint type.
Motor Speed Multiplicator
Multiplies motor speed so small and large speed values can be tuned with more control.
Motor Speed
Sets the base speed used by the joint motor.
Motor Torque Multiplicator
Multiplies revolute motor torque, which affects how strongly a rotating joint can push against resistance.
Motor Torque
Sets revolute joint motor torque. If torque is 0, the motor will not be able to drive the object.
Motor Force Multiplicator
Multiplies prismatic motor force, useful for sliding platforms or pistons that need stronger movement.
Motor Force
Sets prismatic joint motor force. If force is 0, the motor will not move the joint.
Loop Motor
Reverses motor direction when the object reaches the configured joint limit, creating back-and-forth motion.
Pin To Wall
Pins the joint body to the wall and restricts movement through the joint.
Joint Body Hidden
Hides the visual joint skin while keeping the joint behavior active.
Upper And Lower Angle Limit
Sets revolute joint rotation limits in degrees, useful for arms, doors, flippers, and one-way rotating mechanisms.
Upper And Lower Translation Limit
Sets prismatic joint travel limits so sliding bodies can only move inside the configured range.
Frequency
Controls spring frequency for prismatic and distance joints where elastic behavior is supported.
Damping Ratio
Controls how much oscillation is reduced for spring-like prismatic and distance joints.