Selected object toolbar

Bezier Point

Enables or disables bezier behavior for the selected physics-line edit point, allowing curved line segments instead of only straight segments.

When it appears

Where this control fits

Appears while editing a selected physics-line point.

What It Opens

Toggles bezier behavior for the selected point and works with curve precision controls.

Why It Matters

Enables or disables bezier behavior for the selected physics-line edit point, allowing curved line segments instead of only straight segments.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Curved Segments

Bezier Point makes a line segment curve instead of staying purely straight. This is useful for ramps, arcs, rails, and smoother collision surfaces.

Point-Level Control

The control applies to the selected edit point, not the entire line object.

Precision Relationship

Bezier precision controls how detailed the resulting curve is. Higher precision can look smoother but adds more collision detail.

Physics Caution

Curves can change how objects roll, slide, bounce, or catch, so always test them with the real gameplay objects.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Enable Point Bezier

Turns the selected edit point into a bezier point so the connected segment can curve.

Curve Handle

Moves the curve control point that defines the shape of the bend.

Bezier Precision

Controls how many generated points are used to approximate the curve. Higher precision is smoother but heavier.

Lock Curve Controls

Locks curve handles so accidental drags do not distort the current curve.

Selected Edit Point

The control applies only to the currently selected physics-line point.

Curve Collision Result

The final curve becomes collision geometry, so it affects rolling, sliding, bouncing, and snagging.

Disable Bezier

Turns the point back into straight-segment behavior.

Delete Edit Point Pairing

If a curve needs too many corrections, deleting a point and simplifying the segment can produce cleaner physics.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Select the physics-line edit point that should become curved.

Enable Bezier Point.

Adjust the curve and precision until the movement feels right.

Keep precision as low as possible while still looking smooth.

Run the level and watch collisions on the curve.

If objects snag or bounce oddly, simplify the curve.