Selected object toolbar

Delete Edit Point

Removes the currently selected physics-line edit point without deleting the entire line object.

When it appears

Where this control fits

Appears while a physics-line edit point is selected.

What It Opens

Deletes the selected point from the line, keeping the remaining line object intact.

Why It Matters

Removes the currently selected physics-line edit point without deleting the entire line object.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Point Cleanup

Use this when a line has too many points, a curve is too noisy, or an accidental point creates bad collision behavior.

Keeps The Line

This deletes one edit point, not the whole physics line. The line reconnects through the remaining points.

Simpler Physics

Fewer points often create more stable collision and easier-to-read level geometry.

Shape Review

After deleting a point, check the neighboring segments because the line shape can change immediately.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Selected Point

Targets the currently selected physics-line edit point.

Delete Edit Point

Removes that point without deleting the entire physics line object.

Reconnect Remaining Points

After deletion, the line continues through the remaining neighboring points.

Simplify Collision

Removing unnecessary points can make collision smoother and easier to debug.

Preserve Line Settings

Line color, texture, damage, fill, and object settings remain on the line.

Check Neighbor Segments

The shape can change after deletion, so adjacent segments should be inspected.

Use Instead Of Delete Object

Use this when only a vertex is wrong; Delete Object removes the whole line.

Test After Cleanup

Run the level after deleting points because ramps and curves can change physically.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Select the exact edit point to remove.

Use Delete Edit Point, not Delete Object, when the line should remain.

Inspect the neighboring line segments.

Adjust remaining points if the shape changed too much.

Test collision after cleanup.

Simpler lines usually behave better, but every gameplay path should be checked.