What It Opens
Deletes the selected point from the line, keeping the remaining line object intact.
Selected object toolbar
Removes the currently selected physics-line edit point without deleting the entire line object.
When it appears
Appears while a physics-line edit point is selected.
Deletes the selected point from the line, keeping the remaining line object intact.
Removes the currently selected physics-line edit point without deleting the entire line object.
What each control does
These are the practical controls, values, and toggles connected to this toolbar entry.
Targets the currently selected physics-line edit point.
Removes that point without deleting the entire physics line object.
After deletion, the line continues through the remaining neighboring points.
Removing unnecessary points can make collision smoother and easier to debug.
Line color, texture, damage, fill, and object settings remain on the line.
The shape can change after deletion, so adjacent segments should be inspected.
Use this when only a vertex is wrong; Delete Object removes the whole line.
Run the level after deleting points because ramps and curves can change physically.
How to use it
Use this flow while building or debugging a level that depends on this control.
Use Delete Edit Point, not Delete Object, when the line should remain.
Adjust remaining points if the shape changed too much.
Simpler lines usually behave better, but every gameplay path should be checked.