Selected object toolbar

Segment Editing

Controls segment-level editing on physics lines, useful when a single line needs different movement, material, or curve behavior per segment.

When it appears

Where this control fits

Appears in physics-line edit workflows when segment-level behavior can be adjusted.

What It Opens

Opens or toggles controls that affect a line segment instead of the whole line object.

Why It Matters

Controls segment-level editing on physics lines, useful when a single line needs different movement, material, or curve behavior per segment.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Segment Focus

Segment Editing helps when one part of a physics line needs special treatment while the rest of the line stays unchanged.

Shape Control

Use it with bezier points and curve locks when line shape needs precise local edits.

Complex Lines

Long lines can be easier to maintain when segments are edited intentionally instead of dragging every point.

Gameplay Use

Segment control is useful for ramps that transition into flat rails, custom terrain, bumpers, and line-based mechanisms.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Single Line Segment

Focuses editing on one segment of the physics line instead of the whole line.

Current Segment

Chooses which segment is currently selected.

Create New Segment

Starts a new segment from the current line-edit workflow.

Segment Settings

Opens settings for the selected or newly created segment.

Delete Segment

Removes the selected segment from the line.

Add Edit Point

Adds another edit point to shape the line more precisely.

Duplicate Segment Left/Up/Right/Down

Duplicates the selected segment in a chosen direction.

Focus Mode

Keeps attention on one segment so complex lines are easier to edit.

Control Size

Changes the size of the line-edit handles for easier touch editing.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Select the relevant line point or segment.

Open Segment Editing when the change should not apply to the whole line.

Tune the segment shape or behavior.

Keep neighboring segments aligned so moving objects do not catch on corners.

Test the full path of the object that uses the line.

Line segments often need small adjustments after playtesting.