Object Game Settings

Scene Settings

Scene Settings handle decorative or environment objects that belong to the level scene rather than the player-built machine.

What it controls

What this group controls

Use this page as the detailed reference for the Scene Settings group inside the Object Game Settings menu.

Scene Objects

Scene objects can decorate the level, define the environment, or provide visual context without being normal build pieces.

Locking And Selection

Scene objects are often locked so the player does not accidentally select or move the background while editing or solving.

Hidden Or Decorative

Some scene objects are purely visual, while others may still participate in trigger, camera, or collision rules.

Level Composition

Scene settings help separate readable environment art from active machine parts.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Scene Settings panel. Some controls appear only for object types that support that feature.

Is Scene Object

Marks the object as part of the scene layer rather than a normal game object.

Scene Object Layer Type

Chooses which scene layer the object belongs to.

Scene Object Layer Group

Chooses the scene-layer group used for ordering and filtering.

Enable Scene Object 3D Container

Turns on scene object 3d container; related controls below it tune the amount, timing, type, or target.

3D Container Pivot X

Sets the X-axis value for 3d container pivot.

3D Container Pivot Y

Sets the Y-axis value for 3d container pivot.

3D Container Pivot Z

Sets the Z-axis value for 3d container pivot.

3D Container Rotation X

Sets the X-axis value for 3d container rotation.

3D Container Rotation Y

Sets the Y-axis value for 3d container rotation.

3D Container Rotation Z

Sets the Z-axis value for 3d container rotation.

Flip Object Horizontally

Sets or controls the flip object horizontally value in the Scene Settings panel.

Flip Object Vertically

Sets or controls the flip object vertically value in the Scene Settings panel.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Rendering

Scene objects are drawn as part of the level background or environment layer.

Physics Optional

A scene object may be decorative only, or it may have collision depending on its configuration.

Interaction Limits

Locked scene objects should not behave like player-build objects unless the design calls for it.

System Hooks

Scene objects can still be used by chips, triggers, filters, or camera logic when configured to do so.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Scene Settings.

Separate Decoration From Gameplay

Make interactive objects visually distinct from decorative scene pieces.

Lock Background Objects

Lock or mark environment art so it does not get selected accidentally.

Check Collision

If a scene object blocks movement, make sure players can visually understand the collision shape.

Use Sparingly In Logic

Only connect scene objects to chips or triggers when that behavior is intentional.