Selected object toolbar

Joint Settings

Appears when the selected object has a configurable joint. It exposes motor, limits, loop, pin-to-wall, frequency, and damping settings.

When it appears

Where this control fits

Appears when the selected object has a joint that can be configured. Some solve-mode cases restrict joint settings.

What It Opens

Opens the selected joint configuration panel.

Why It Matters

Appears when the selected object has a configurable joint. It exposes motor, limits, loop, pin-to-wall, frequency, and damping settings.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Motor Controls

Enable Motor, Motor Speed, Motor Torque, and Motor Force decide whether the joint actively drives movement.

Limits

Upper and lower angle or translation limits keep rotating and sliding joints inside a useful range.

Looping Motion

Loop Motor reverses direction at limits and is useful for repeating platforms, pistons, doors, arms, and moving hazards.

Spring Feel

Frequency and damping tune spring-like behavior for supported prismatic and distance joints.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Enable Motor

Turns on powered motion for the selected joint.

Motor Speed

Sets how fast the motor tries to move.

Motor Speed Multiplicator

Multiplies speed so very small or very large values can be tuned more comfortably.

Motor Torque

Sets rotational motor strength for revolute joints.

Motor Force

Sets linear motor strength for prismatic joints.

Upper And Lower Angle Limit

Restricts revolute rotation to a safe angular range.

Upper And Lower Translation Limit

Restricts prismatic sliding to a safe travel range.

Axis Angle

Sets the custom axis for prismatic movement when the joint is not purely horizontal or vertical.

Loop Motor

Reverses motor direction at limits so motion repeats back and forth.

Pin To Wall

Pins the joint body to the wall when the mechanism should be anchored.

Collide Connected

Controls whether connected bodies can still collide with each other.

Frequency And Damping Ratio

Tune spring-like behavior for distance and prismatic joints.

Joint Damage

Allows strong forces to damage or break a joint when configured.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Create or choose the joint first.

Open Joint Settings only after the object has the correct connection.

Set limits before motor strength.

Limits make motor behavior predictable and easier to debug.

Add speed, torque, or force slowly.

Too much strength can destabilize a machine or make the puzzle solve itself.