What It Opens
Opens the joint list dialog, where the selected object can be connected through supported joint types.
Selected object toolbar
Shows the joint list for the selected object. From here the player can add revolute, prismatic, distance, weld, or rope style connections.
When it appears
Appears when the selected object is allowed to create or choose a joint.
Opens the joint list dialog, where the selected object can be connected through supported joint types.
Shows the joint list for the selected object. From here the player can add revolute, prismatic, distance, weld, or rope style connections.
What each control does
These are the practical controls, values, and toggles connected to this toolbar entry.
Creates a rotating connection. Use it for wheels, doors, levers, flippers, arms, and pivots.
Creates a sliding connection along a horizontal, vertical, or custom axis. Use it for pistons and moving platforms.
Keeps two objects at a configured distance while allowing rotation. Use it for rods, loose links, and hanging mechanisms.
Locks two objects together so they behave like one rigid assembly.
Keeps connected bodies within a maximum distance, like a rope or tether.
Adds another joint connection when the object supports more than one joint.
Removes the selected joint connection from the object.
Chooses which joint is active when an object has multiple joints.
How to use it
Use this flow while building or debugging a level that depends on this control.
Open Add Or Choose Joint and pick the connection type.
Then open Joint Settings to tune limits, motors, and spring behavior.
A joint that works alone can fail once the full machine starts moving.