Object Game Settings

Touch Settings

Touch Settings control what happens when the player taps, drags, or directly interacts with an object.

What it controls

What this group controls

Use this page as the detailed reference for the Touch Settings group inside the Object Game Settings menu.

Interactive Objects

An object can be made interactive so the player can grab it or influence it after the level starts.

Touch Actions

Touch can trigger motors, destroy the object, fire a gun, activate logic, or become part of a trigger-zone based level.

Touch To Solve Levels

In Touch To Solve mode, this group is central because the player solves the level through direct interaction instead of building a full machine.

Input Boundaries

Good touch design makes it clear which objects are interactive and prevents accidental interaction with decorative or locked scene objects.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Touch Settings panel. Some controls appear only for object types that support that feature.

Is Interactive

Allows the player to grab or interact with the object during play.

Mouse Force

Controls how strongly the touch/mouse joint pulls the object while dragging.

Mouse Frequency

Controls how springy or responsive dragging feels.

Mouse Damping Ratio

Controls how much the drag interaction absorbs oscillation.

Mouse Lock Center

Locks dragging to the object center instead of the exact touched point.

Enable Motor On Touch

Turns on motor on touch; related controls below it tune the amount, timing, type, or target.

Apply Force On Touch

Applies force on touch to the selected object.

Touch Force Amount

Sets the amount applied by touch force.

Touch Force Angle

Sets the angle used by touch force.

Use Mass For Touch Force

Uses mass for touch force instead of the default behavior.

Enable Force Angle Change With Touch X Position

Turns on force angle change with touch x position; related controls below it tune the amount, timing, type, or target.

Enable Force Angle Change With Touch Y Position

Turns on force angle change with touch y position; related controls below it tune the amount, timing, type, or target.

Apply Torque On Touch

Applies torque on touch to the selected object.

Touch Torque Amount

Sets the amount applied by touch torque.

Use Mass For Touch Torque

Uses mass for touch torque instead of the default behavior.

Enable Torque Direction Change With Touch X Position

Turns on torque direction change with touch x position; related controls below it tune the amount, timing, type, or target.

Enable Torque Direction Change With Touch Y Position

Turns on torque direction change with touch y position; related controls below it tune the amount, timing, type, or target.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Tap

A tap can activate a configured action such as destroy on touch, motor on touch, gun on touch, or trigger-zone activation.

Drag

Interactive objects can be moved by player input if their physics and level rules allow it.

Touch And Physics

The touched object still participates in the physics world, so mass, friction, sensors, joints, and locks can change how the touch feels.

Touch And Logic

Touch can be combined with chips and trigger zones so a simple tap can start a larger machine sequence.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Touch Settings.

Decide Tap Or Drag

Use tap for switches and actions. Use drag for direct manipulation puzzles where the player must reposition an object.

Avoid Accidental Controls

Do not make too many nearby objects interactive unless that is the intended challenge.

Add Feedback

Use destruction, motion, animation, sound, or camera movement so the player can immediately read that touch did something.

Test On Mobile

Check that the object is large enough and not hidden behind UI controls at phone and tablet sizes.