Is Trigger Zone
Marks the selected object as a trigger zone so it can listen for activation conditions.
Trigger Zone Target
Chooses whether this trigger zone acts on itself, connected objects, or another configured target set.
Trigger Zone Group
Assigns this trigger zone to a group so other activation rules can filter or target it.
Activate Trigger Zone When Created
Activates trigger zone when created when the selected condition happens.
Activation Count Limit
Limits how many times this trigger zone can activate.
Minimum Delay Between Activation
Prevents the trigger zone from firing again until the delay has passed.
Activate Trigger Zone After Delay
Activates trigger zone after delay when the selected condition happens.
Activation Delay
Sets the delay before activation happens.
Activate Trigger Zone On Interval
Activates trigger zone on interval when the selected condition happens.
Activation Interval
Sets the interval used for repeated activation behavior.
Interval Is Active When Trigger Zone Is Visible
Sets or controls the interval is active when trigger zone is visible value in the Trigger Zone panel.
Interval Is Active When Trigger Zone Is Invisible
Sets or controls the interval is active when trigger zone is invisible value in the Trigger Zone panel.
Trigger Connected Trigger Zone Object
Sets or controls the trigger connected trigger zone object value in the Trigger Zone panel.
Activate Trigger Zone When Main Character Dies
Activates trigger zone when main character dies when the selected condition happens.
Activate On Joint Motor Limit
Activates on joint motor limit when the selected condition happens.
Activate On Contact
Activates on contact when the selected condition happens.
Activate With Force
Activates with force when the selected condition happens.
Minimum Force To Activate
Sets the minimum force to activate used by this rule.
Activate When Contact Is Ended
Activates when contact is ended when the selected condition happens.
Activate On Contact From Direction
Activates on contact from direction when the selected condition happens.
Contact Activation Direction
Sets or controls the contact activation direction value in the Trigger Zone panel.
Activate On Touch
Activates on touch when the selected condition happens.
Activate With Play Controls
Activates with play controls when the selected condition happens.
Activation Type
Chooses the activation type or mode.
Play Controls
Plays controls when the matching gameplay event occurs.
Activate When Trigger Zone Is Visible
Activates when trigger zone is visible when the selected condition happens.
Activate When Trigger Zone Is Invisible
Activates when trigger zone is invisible when the selected condition happens.
Play Sound Fx
Plays sound fx when the matching gameplay event occurs.
Sound Fx Type
Chooses the sound fx type or mode.
Sound Fx Volume
Sets or controls the sound fx volume value in the Trigger Zone panel.
Create Object
Sets or controls the create object value in the Trigger Zone panel.
Start Auto Create Interval
Starts auto create interval when the configured condition is met.
Stop Auto Create Interval
Stops auto create interval when the configured condition is met.
Enable Body Type Change
Turns on body type change; related controls below it tune the amount, timing, type, or target.
Body Type
Chooses the body type or mode.
Toggle Object Static Body Type
Chooses the toggle object static body type or mode.
Remove Object Joint
Sets or controls the remove object joint value in the Trigger Zone panel.
Set Linear Velocity
Overrides or assigns linear velocity when this setting is active.
Linear Velocity X
Sets the X-axis value for linear velocity.
Linear Velocity Y
Sets the Y-axis value for linear velocity.
Set Angular Velocity
Overrides or assigns angular velocity when this setting is active.
Angular Velocity
Sets or controls the angular velocity value in the Trigger Zone panel.
Apply Force
Applies force to the selected object.
Force Amount
Sets the amount applied by force.
Force Angle
Sets the angle used by force.
Apply Torque
Applies torque to the selected object.
Torque Amount
Sets the amount applied by torque.
Set Alpha
Overrides or assigns alpha when this setting is active.
Alpha
Controls transparency for this object, filter, effect, or triggered value.
Toggle Object Alpha
Sets the transparency used by toggle object.
First Toggle Alpha
Sets the transparency used by first toggle.
Second Toggle Alpha
Sets the transparency used by second toggle.
Enable Motor Change
Turns on motor change; related controls below it tune the amount, timing, type, or target.
Motor Change Type
Chooses the motor change type or mode.
Enable Motor Speed Change
Turns on motor speed change; related controls below it tune the amount, timing, type, or target.
Motor Speed Amount
Sets the amount applied by motor speed.
Enable Motor Force Change
Turns on motor force change; related controls below it tune the amount, timing, type, or target.
Motor Force Amount
Sets the amount applied by motor force.
Enable Gravity Scale Change
Turns on gravity scale change; related controls below it tune the amount, timing, type, or target.
Gravity Scale Amount
Sets the amount applied by gravity scale.
Clone Object
Sets or controls the clone object value in the Trigger Zone panel.
Clone Objects Count
Sets how many clone objects are used.
Clone Object Radius
Sets the radius used by clone object.
Enable Color Object State Change
Turns on color object state change; related controls below it tune the amount, timing, type, or target.
Color State Change Type
Chooses the color state change type or mode.
Color State Change Toggle
Sets or controls the color state change toggle value in the Trigger Zone panel.
Color State Change Toggle Reverse
Sets or controls the color state change toggle reverse value in the Trigger Zone panel.
Enable Color Object State Change On Interval Change
Turns on color object state change on interval change; related controls below it tune the amount, timing, type, or target.
Color Object State Change On Interval Change Type
Chooses the color object state change on interval change type or mode.
Enable Movie Clip Change
Turns on movie clip change; related controls below it tune the amount, timing, type, or target.
Movie Clip Change Type
Chooses the movie clip change type or mode.
Enable Change Movie Clip Loop Frame
Turns on change movie clip loop frame; related controls below it tune the amount, timing, type, or target.
Start Loop Frame
Starts loop frame when the configured condition is met.
End Loop Frame
Sets or controls the end loop frame value in the Trigger Zone panel.
Set Movie Clip Frame
Overrides or assigns movie clip frame when this setting is active.
Movie Clip Frame
Sets or controls the movie clip frame value in the Trigger Zone panel.
Enable Smoke Particles Change
Turns on smoke particles change; related controls below it tune the amount, timing, type, or target.
Smoke Particles Change Type
Chooses the smoke particles change type or mode.
Enable Propulsion Change
Turns on propulsion change; related controls below it tune the amount, timing, type, or target.
Propulsion Change Type
Chooses the propulsion change type or mode.
Set Propulsion Force
Overrides or assigns propulsion force when this setting is active.
Propulsion Force Amount
Sets the amount applied by propulsion force.
Enable Object Activation
Turns on object activation; related controls below it tune the amount, timing, type, or target.
Object Activation Type
Chooses the object activation type or mode.
Enable Laser Activation
Turns on laser activation; related controls below it tune the amount, timing, type, or target.
Laser Activation Type
Chooses the laser activation type or mode.
Enable Advanced Path Change
Turns on advanced path change; related controls below it tune the amount, timing, type, or target.
Advanced Path Run Type
Chooses the advanced path run type or mode.
Enable Following Object Change
Turns on following object change; related controls below it tune the amount, timing, type, or target.
Following Object Run Type
Chooses the following object run type or mode.
Enable Smart Follow Patrol Change
Turns on smart follow patrol change; related controls below it tune the amount, timing, type, or target.
Smart Follow Patrol Run Type
Chooses the smart follow patrol run type or mode.
Enable Smart Follow Patrol Pause
Turns on smart follow patrol pause; related controls below it tune the amount, timing, type, or target.
Smart Follow Patrol Pause Type
Chooses the smart follow patrol pause type or mode.
Enable Object Deactivation Change
Turns on object deactivation change; related controls below it tune the amount, timing, type, or target.
Object Deactivation Change Type
Chooses the object deactivation change type or mode.
Enable Visibility Change
Turns on visibility change; related controls below it tune the amount, timing, type, or target.
Visibility Change Type
Chooses the visibility change type or mode.
Enable One Way Platform Change
Turns on one way platform change; related controls below it tune the amount, timing, type, or target.
Way Platform Change Type
Chooses the way platform change type or mode.
Enable Bomb Timer Change
Turns on bomb timer change; related controls below it tune the amount, timing, type, or target.
Bomb Timer Change Type
Chooses the bomb timer change type or mode.
Enable Bomb Timer Pause Change
Turns on bomb timer pause change; related controls below it tune the amount, timing, type, or target.
Bomb Timer Pause Change Type
Chooses the bomb timer pause change type or mode.
Start Object Animation
Starts object animation when the configured condition is met.
Fire Gun
Fires gun when the configured condition occurs.
Detach From Advanced Platform
Sets or controls the detach from advanced platform value in the Trigger Zone panel.
Enable Automatic Gun Activation Change
Turns on automatic gun activation change; related controls below it tune the amount, timing, type, or target.
Automatic Gun Change Type
Chooses the automatic gun change type or mode.
Enable Object Filter Change
Turns on object filter change; related controls below it tune the amount, timing, type, or target.
Object Filters Change Type
Chooses the object filters change type or mode.
Destroy Object
Sets or controls the destroy object value in the Trigger Zone panel.