Is Trigger Zone
Marks the selected object as a trigger zone so it can listen for activation conditions.
Trigger Zone Target
Chooses whether this trigger zone acts on itself, connected objects, or another configured target set.
Trigger Zone Group
Assigns this trigger zone to a group so other activation rules can filter or target it.
Activate Trigger Zone When Created
Activates trigger zone when created when the selected condition happens.
Activation Count Limit
Limits how many times this trigger zone can activate.
Minimum Delay Between Activation
Prevents the trigger zone from firing again until the delay has passed.
Activate Trigger Zone After Delay
Activates trigger zone after delay when the selected condition happens.
Activation Delay
Sets the delay before activation happens.
Activate Trigger Zone On Interval
Activates trigger zone on interval when the selected condition happens.
Activation Interval
Sets the interval used for repeated activation behavior.
Interval Is Active When Trigger Zone Is Visible
Allow interval-based trigger activation while the zone is visible.
Interval Is Active When Trigger Zone Is Invisible
Allow interval-based trigger activation while the zone is outside the visible scene.
Trigger Connected Trigger Zone Object
Forward activation to a connected trigger zone to build an event chain.
Activate Trigger Zone When Main Character Dies
Activates trigger zone when main character dies when the selected condition happens.
Activate On Joint Motor Limit
Activates on joint motor limit when the selected condition happens.
Activates on contact when the selected condition happens.
Activate With Force
Activates with force when the selected condition happens.
Minimum Force To Activate
Sets the minimum force to activate used by this rule.
Activates when contact is ended when the selected condition happens.
Activates on contact from direction when the selected condition happens.
Choose the contact direction required for directional activation.
Activate On Touch
Activates on touch when the selected condition happens.
Activate With Play Controls
Activates with play controls when the selected condition happens.
Activation Type
Chooses the activation type or mode.
Play Controls
Plays controls when the matching gameplay event occurs.
Activate When Trigger Zone Is Visible
Activates when trigger zone is visible when the selected condition happens.
Activate When Trigger Zone Is Invisible
Activates when trigger zone is invisible when the selected condition happens.
Play Sound Fx
Plays sound fx when the matching gameplay event occurs.
Sound Fx Type
Chooses the sound fx type or mode.
Sound Fx Volume
Set the volume of the trigger's sound effect.
Create Object
Create an instance of the connected target when the zone activates.
Start Auto Create Interval
Starts auto create interval when the configured condition is met.
Stop Auto Create Interval
Stops auto create interval when the configured condition is met.
Enable Body Type Change
Change the target's body type to the configured dynamic, static or kinematic choice on activation.
Body Type
Chooses the body type or mode.
Toggle Object Static Body Type
Chooses the toggle object static body type or mode.
Remove Object Joint
Remove the target object's supported joint when the trigger activates.
Set Linear Velocity
Overrides or assigns linear velocity when this setting is active.
Linear Velocity X
Sets the X-axis value for linear velocity.
Linear Velocity Y
Sets the Y-axis value for linear velocity.
Set Angular Velocity
Overrides or assigns angular velocity when this setting is active.
Angular Velocity
Set the target's rotational velocity when the angular-velocity action is enabled.
Apply Force
Applies force to the selected object.
Force Amount
Sets the amount applied by force.
Force Angle
Sets the angle used by force.
Apply Torque
Applies torque to the selected object.
Torque Amount
Sets the amount applied by torque.
Set Alpha
Overrides or assigns alpha when this setting is active.
Alpha
Controls transparency for this object, filter, effect, or triggered value.
Toggle Object Alpha
Sets the transparency used by toggle object.
First Toggle Alpha
Sets the transparency used by first toggle.
Second Toggle Alpha
Sets the transparency used by second toggle.
Enable Motor Change
Apply the selected motor enable, disable or toggle action to the connected target.
Motor Change Type
Chooses the motor change type or mode.
Enable Motor Speed Change
Apply the configured motor speed change to the connected target.
Motor Speed Amount
Sets the amount applied by motor speed.
Enable Motor Force Change
Apply the configured motor force change to the connected target.
Motor Force Amount
Sets the amount applied by motor force.
Enable Gravity Scale Change
Apply the configured gravity scale to the connected target.
Gravity Scale Amount
Sets the amount applied by gravity scale.
Clone Object
Create configured copies of the connected target when the zone activates.
Clone Objects Count
Sets how many clone objects are used.
Clone Object Radius
Sets the radius used by clone object.
Enable Color Object State Change
Apply the selected state-change action to a connected color object.
Color State Change Type
Chooses the color state change type or mode.
Color State Change Toggle
Use toggling for the configured color-state change.
Color State Change Toggle Reverse
Reverse the toggled color-state progression.
Enable Color Object State Change On Interval Change
Change the color object's state when the configured interval change occurs.
Color Object State Change On Interval Change Type
Chooses the color object state change on interval change type or mode.
Enable Movie Clip Change
Apply the selected MovieClip playback action to the connected target.
Movie Clip Change Type
Chooses the movie clip change type or mode.
Enable Change Movie Clip Loop Frame
Change the target MovieClip's start and end loop frames.
Start Loop Frame
Starts loop frame when the configured condition is met.
End Loop Frame
Choose the last frame in the new MovieClip loop range.
Set Movie Clip Frame
Overrides or assigns movie clip frame when this setting is active.
Movie Clip Frame
Choose the frame used by the set-frame action.
Enable Smoke Particles Change
Apply the selected smoke-particle state change to the target.
Smoke Particles Change Type
Chooses the smoke particles change type or mode.
Enable Propulsion Change
Apply the selected propulsion start, stop or toggle action.
Propulsion Change Type
Chooses the propulsion change type or mode.
Set Propulsion Force
Overrides or assigns propulsion force when this setting is active.
Propulsion Force Amount
Sets the amount applied by propulsion force.
Enable Object Activation
Apply the selected active-state action to the target object.
Object Activation Type
Chooses the object activation type or mode.
Enable Laser Activation
Apply the selected laser activation action to the connected laser.
Laser Activation Type
Chooses the laser activation type or mode.
Enable Advanced Path Change
Start, stop or change the connected object's advanced-path run state.
Advanced Path Run Type
Chooses the advanced path run type or mode.
Enable Following Object Change
Apply the selected following start or stop action to the connected follower.
Following Object Run Type
Chooses the following object run type or mode.
Enable Smart Follow Patrol Change
Apply Start, Stop or Toggle to the target's configured Smart Follow patrol.
Smart Follow Patrol Run Type
Chooses the smart follow patrol run type or mode.
Enable Smart Follow Patrol Pause
Pause or resume the target's patrol according to the selected pause action.
Smart Follow Patrol Pause Type
Chooses the smart follow patrol pause type or mode.
Enable Object Deactivation Change
Apply the selected deactivation action to the target.
Object Deactivation Change Type
Chooses the object deactivation change type or mode.
Enable Visibility Change
Show or hide the target according to the selected visibility action.
Visibility Change Type
Chooses the visibility change type or mode.
Change the target's one-way-platform behavior using the selected action.
Chooses the way platform change type or mode.
Enable Bomb Timer Change
Apply the selected bomb-timer action to the connected bomb.
Bomb Timer Change Type
Chooses the bomb timer change type or mode.
Enable Bomb Timer Pause Change
Pause or resume the bomb timer according to the selected action.
Bomb Timer Pause Change Type
Chooses the bomb timer pause change type or mode.
Start Object Animation
Starts object animation when the configured condition is met.
Fire Gun
Fires gun when the configured condition occurs.
Detach the target from its advanced platform when the trigger activates.
Enable Automatic Gun Activation Change
Apply the selected automatic-firing state change to the target gun.
Automatic Gun Change Type
Chooses the automatic gun change type or mode.
Enable Object Filter Change
Apply the selected filter change to the target object.
Object Filters Change Type
Chooses the object filters change type or mode.
Destroy Object
Destroy the connected target when the zone activates.