Thrust Behavior
Propulsion applies force or movement influence to an object, often like a rocket, engine, or smoke-driven device.
Object Game Settings
Propulsion Settings configure thrust-like behavior for objects that push themselves or emit movement force during play.
What it controls
Use this page as the detailed reference for the Propulsion Settings group inside the Object Game Settings menu.
Propulsion applies force or movement influence to an object, often like a rocket, engine, or smoke-driven device.
The force direction can depend on the object rotation, configured direction, or connected control logic.
Propulsion can be always on, timed, touch controlled, trigger controlled, or driven by chips.
Use propulsion for rockets, powered platforms, moving hazards, self-driving machines, or player-built thrust puzzles.
How it works
These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.
While active, propulsion applies movement influence each update or at the configured interval.
Mass, drag-like behavior, collision, joints, and body type all change how propulsion feels.
Trigger zones and chips can start, stop, toggle, or vary propulsion output.
Smoke, animation, or particle visuals help show when propulsion is active.
Setup flow
Use this checklist while building or debugging a level that uses Propulsion Settings.
Start with one dynamic object and tune propulsion before adding joints or extra systems.
Rotate the object and confirm thrust points where the player expects.
Too much force can make collisions unpredictable and break puzzle timing.
Triggered propulsion is useful for machines that launch only after the player completes a step.