Object Game Settings

Propulsion Settings

Propulsion Settings configure thrust-like behavior for objects that push themselves or emit movement force during play.

What it controls

What this group controls

Use this page as the detailed reference for the Propulsion Settings group inside the Object Game Settings menu.

Thrust Behavior

Propulsion applies force or movement influence to an object, often like a rocket, engine, or smoke-driven device.

Direction

The force direction can depend on the object rotation, configured direction, or connected control logic.

Activation

Propulsion can be always on, timed, touch controlled, trigger controlled, or driven by chips.

Machine Use

Use propulsion for rockets, powered platforms, moving hazards, self-driving machines, or player-built thrust puzzles.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Propulsion Settings panel. Some controls appear only for object types that support that feature.

Enable Propulsion

Turns this object into a propulsion object that can apply thrust.

Start Propulsion When Created

Starts propulsion when created when the configured condition is met.

Propulsion Angle

Sets the direction of propulsion force.

Propulsion Force

Sets the base thrust force.

Enable Propulsion Constant Acceleration

Turns on propulsion constant acceleration; related controls below it tune the amount, timing, type, or target.

Propulsion Constant Acceleration

Sets or controls the propulsion constant acceleration value in the Propulsion Settings panel.

Reset Force When Propulsion Is Disabled

Sets or controls the reset force when propulsion is disabled value in the Propulsion Settings panel.

Propulsion Max Force

Caps the total propulsion force.

Enable Propulsion Duration Limit

Limits how long propulsion can run.

Propulsion Duration Limit

Sets or controls the propulsion duration limit value in the Propulsion Settings panel.

Propulsion Duration Limit Max Duration

Sets how long propulsion duration limit max lasts.

Enable Propulsion Duration Limit Skin

Turns on propulsion duration limit skin; related controls below it tune the amount, timing, type, or target.

Duration Limit Skin Type

Chooses the duration limit skin type or mode.

Duration Limit Skin Radius

Sets the radius used by duration limit skin.

Duration Limit Skin Angle

Sets the angle used by duration limit skin.

Duration Limit Skin Scale

Sets the scale value for duration limit skin.

Duration Limit Skin Alpha

Sets the transparency used by duration limit skin.

Duration Limit Skin Offset X

Sets the X-axis value for duration limit skin offset.

Duration Limit Skin Offset Y

Sets the Y-axis value for duration limit skin offset.

Control Propulsion With Controls

Sets or controls the control propulsion with controls value in the Propulsion Settings panel.

Use Secondary Controls For Propulsion

Uses secondary controls for propulsion instead of the default behavior.

Enable Propulsion Particles

Turns on propulsion particles; related controls below it tune the amount, timing, type, or target.

Propulsion Particles Type

Chooses the propulsion particles type or mode.

Particles Radius

Sets the radius used by particles.

Particles X Offset

Sets or controls the particles x offset value in the Propulsion Settings panel.

Particles Y Offset

Sets or controls the particles y offset value in the Propulsion Settings panel.

Particles Scale

Sets the scale value for particles.

Particles Alpha

Sets the transparency used by particles.

Enable Particles Pixelate Filter

Turns on particles pixelate filter; related controls below it tune the amount, timing, type, or target.

Particles Pixelate Amount

Sets the amount applied by particles pixelate.

Play Propulsion Sound FX

Plays propulsion sound fx when the matching gameplay event occurs.

Propulsion Sound Fx Volume

Sets or controls the propulsion sound fx volume value in the Propulsion Settings panel.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Force Application

While active, propulsion applies movement influence each update or at the configured interval.

Physics Interaction

Mass, drag-like behavior, collision, joints, and body type all change how propulsion feels.

Control Links

Trigger zones and chips can start, stop, toggle, or vary propulsion output.

Visual Feedback

Smoke, animation, or particle visuals help show when propulsion is active.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Propulsion Settings.

Tune On A Simple Object

Start with one dynamic object and tune propulsion before adding joints or extra systems.

Check Direction

Rotate the object and confirm thrust points where the player expects.

Limit Power

Too much force can make collisions unpredictable and break puzzle timing.

Combine With Triggers

Triggered propulsion is useful for machines that launch only after the player completes a step.