Object Game Settings

Propulsion Settings

Propulsion Settings configure thrust-like behavior for objects that push themselves or emit movement force during play.

What it controls

What this group controls

Use this page as the detailed reference for the Propulsion Settings group inside the Object Game Settings menu.

Thrust Behavior

Propulsion applies force or movement influence to an object, often like a rocket, engine, or smoke-driven device.

Direction

The force direction can depend on the object rotation, configured direction, or connected control logic.

Activation

Propulsion can be always on, timed, touch controlled, trigger controlled, or driven by chips.

Machine Use

Use propulsion for rockets, powered platforms, moving hazards, self-driving machines, or player-built thrust puzzles.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Propulsion Settings panel. Some controls appear only for object types that support that feature.

Enable Propulsion

Turns this object into a propulsion object that can apply thrust.

Start Propulsion When Created

Starts propulsion when created when the configured condition is met.

Propulsion Angle

Sets the direction of propulsion force.

Propulsion Force

Sets the base thrust force.

Enable Propulsion Constant Acceleration

Increase propulsion continuously using the configured acceleration, up to the maximum force.

Propulsion Constant Acceleration

Set how quickly propulsion force increases while constant acceleration is enabled.

Reset Force When Propulsion Is Disabled

Clear the built-up propulsion force when propulsion is switched off.

Propulsion Max Force

Caps the total propulsion force.

Enable Propulsion Duration Limit

Limits how long propulsion can run.

Propulsion Duration Limit

Set the usable propulsion duration when a duration limit is enabled.

Propulsion Duration Limit Max Duration

Sets how long propulsion duration limit max lasts.

Enable Propulsion Duration Limit Skin

Show the configured visual indicator for remaining propulsion duration.

Duration Limit Skin Type

Chooses the duration limit skin type or mode.

Duration Limit Skin Radius

Sets the radius used by duration limit skin.

Duration Limit Skin Angle

Sets the angle used by duration limit skin.

Duration Limit Skin Scale

Sets the scale value for duration limit skin.

Duration Limit Skin Alpha

Sets the transparency used by duration limit skin.

Duration Limit Skin Offset X

Sets the X-axis value for duration limit skin offset.

Duration Limit Skin Offset Y

Sets the Y-axis value for duration limit skin offset.

Control Propulsion With Controls

Use the selected play controls to operate propulsion.

Use Secondary Controls For Propulsion

Uses secondary controls for propulsion instead of the default behavior.

Enable Propulsion Particles

Show the configured particle effect for propulsion.

Propulsion Particles Type

Chooses the propulsion particles type or mode.

Particles Radius

Sets the radius used by particles.

Particles X Offset

Move the propulsion particle origin horizontally relative to the object.

Particles Y Offset

Move the propulsion particle origin vertically relative to the object.

Particles Scale

Sets the scale value for particles.

Particles Alpha

Sets the transparency used by particles.

Enable Particles Pixelate Filter

Apply the configured pixelation amount to propulsion particles.

Particles Pixelate Amount

Sets the amount applied by particles pixelate.

Play Propulsion Sound FX

Plays propulsion sound fx when the matching gameplay event occurs.

Propulsion Sound Fx Volume

Set the playback volume of propulsion sound.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Force Application

While active, propulsion applies movement influence each update or at the configured interval.

Physics Interaction

Mass, drag-like behavior, collision, joints, and body type all change how propulsion feels.

Trigger zones and chips can start, stop, toggle, or vary propulsion output.

Visual Feedback

Smoke, animation, or particle visuals help show when propulsion is active.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Propulsion Settings.

Tune On A Simple Object

Start with one dynamic object and tune propulsion before adding joints or extra systems.

Check Direction

Rotate the object and confirm thrust points where the player expects.

Limit Power

Too much force can make collisions unpredictable and break puzzle timing.

Combine With Triggers

Triggered propulsion is useful for machines that launch only after the player completes a step.

Creator guide

Control particle startup separately

Use these options alongside the controls described above.

Start Propulsion Particles When Created

Choose whether propulsion particles start when the object is created, separately from propulsion startup.

Authored effects

Use the Particle Editor to build reusable effects for object creation and contact playback.