Object Game Settings

Animation Settings

Animation Settings control visual state, frame changes, movie behavior, and gameplay-driven appearance updates.

What it controls

What this group controls

Use this page as the detailed reference for the Animation Settings group inside the Object Game Settings menu.

Visual State

Objects can change appearance to show active, inactive, damaged, collected, transformed, or triggered states.

Frame Control

Movie-like objects can switch frames or play animation as part of gameplay.

Chip Output

Chips can drive animation or frame changes when an input value or event changes.

Player Feedback

Animation helps the player read what changed without needing extra explanation.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Animation Settings panel. Some controls appear only for object types that support that feature.

Start Animation When Object Is Created

Starts animation when object is created when the configured condition is met.

Loop Animation Chain

Sets or controls the loop animation chain value in the Animation Settings panel.

Current Animation Chain

Sets or controls the current animation chain value in the Animation Settings panel.

Enable Animation Chain

Turns on animation chain; related controls below it tune the amount, timing, type, or target.

Animation Type

Chooses the animation type or mode.

Animation Duration

Sets how long animation lasts.

Animate Alpha

Sets the transparency used by animate.

New Alpha

Sets the transparency used by new.

Restore Alpha After Complete

Sets or controls the restore alpha after complete value in the Animation Settings panel.

Animate Reverse Alpha After Complete

Sets or controls the animate reverse alpha after complete value in the Animation Settings panel.

Loop Animate To New Alpha

Sets the transparency used by loop animate to new.

Animate Scale

Sets the scale value for animate.

New Scale

Sets the scale value for new.

Restore Scale After Complete

Sets or controls the restore scale after complete value in the Animation Settings panel.

Animate Reverse Scale After Complete

Sets or controls the animate reverse scale after complete value in the Animation Settings panel.

Loop Animate To New Scale

Sets the scale value for loop animate to new.

Animate To New Position Offset

Sets or controls the animate to new position offset value in the Animation Settings panel.

Animate To New Position Angle

Sets the angle used by animate to new position.

Animate To New Position Distance

Sets or controls the animate to new position distance value in the Animation Settings panel.

Randomize Position Angle Percent

Randomizes position angle percent within the configured range.

Randomize Position Distance Percent

Randomizes position distance percent within the configured range.

Enable Position Circle Path

Turns on position circle path; related controls below it tune the amount, timing, type, or target.

Circle Path Max Angle

Sets the angle used by circle path max.

Reverse Circle Path Angle

Sets the angle used by reverse circle path.

Enable Position Amplitude Path

Turns on position amplitude path; related controls below it tune the amount, timing, type, or target.

Amplitude Path Width

Sets or controls the amplitude path width value in the Animation Settings panel.

Randomise Amplitude Width Percent

Randomizes amplitude width percent within the configured range.

Amplitude Width Change Ratio

Sets or controls the amplitude width change ratio value in the Animation Settings panel.

Amplitude Path Height

Sets or controls the amplitude path height value in the Animation Settings panel.

Randomise Amplitude Height Percent

Randomizes amplitude height percent within the configured range.

Amplitude Height Change Ratio

Sets or controls the amplitude height change ratio value in the Animation Settings panel.

Restore Previous Position After Complete

Sets or controls the restore previous position after complete value in the Animation Settings panel.

Animate Reverse Position After Complete

Sets or controls the animate reverse position after complete value in the Animation Settings panel.

Loop Animate To New Position

Sets or controls the loop animate to new position value in the Animation Settings panel.

Animate Rotation

Sets or controls the animate rotation value in the Animation Settings panel.

New Rotation

Sets or controls the new rotation value in the Animation Settings panel.

Restore Rotation After Complete

Sets or controls the restore rotation after complete value in the Animation Settings panel.

Animate Reverse Rotation After Complete

Sets or controls the animate reverse rotation after complete value in the Animation Settings panel.

Loop Animate To New Rotation

Sets or controls the loop animate to new rotation value in the Animation Settings panel.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

State Change

When the configured condition happens, the object changes its visual state or animation frame.

Continuous Update

Some animations can update over time or from chip values, such as rotation, speed, health, or trigger activity.

Damage Feedback

Damage stages can switch visuals so an object visibly becomes cracked, weakened, or destroyed.

Logic Feedback

A switch, chip, trigger, or timed object can animate to show active or inactive state.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Animation Settings.

Animate Important Changes

Use animation for things the player must notice: switches, doors, hazards, collectibles, and damage.

Keep States Distinct

Active and inactive states should be visually different enough to read quickly.

Avoid Noise

Too many moving decorative animations can hide important gameplay feedback.

Test With Logic

Confirm chip and trigger-driven animation changes happen at the same time as the underlying gameplay effect.