Selected object toolbar

Force Field Direction

Force-field objects expose direction controls so the field can push, pull, or apply custom directional behavior to bodies inside it.

When it appears

Where this control fits

Appears when the selected object is configured as a force field or custom force-field object.

What It Opens

Opens or exposes direction and force behavior for the selected field.

Why It Matters

Force-field objects expose direction controls so the field can push, pull, or apply custom directional behavior to bodies inside it.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Directional Force

Use this control to decide how the field affects bodies inside it: push, pull, or apply force in a configured direction.

Area-Based Gameplay

Force fields are useful for wind, gravity wells, launch zones, conveyor-like regions, hazards, and invisible machine assists.

Create Mode Settings

In create mode, Object Game Settings can also appear so the force field can be connected to gameplay rules.

Placement Matters

Small changes to field size or position can decide whether an object enters the field at the right time.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Direction

Chooses the direction in which the force field applies force.

Push Or Pull Behavior

Controls whether bodies are pushed away, pulled, or moved through a custom force direction.

Force Strength

Sets how strongly affected bodies are accelerated by the field.

Force Strength Multiplicator

Multiplies the base force strength for fine tuning.

Custom Direction

Uses a custom vector instead of only up, down, left, or right.

Rotation Force

Applies rotational force where the selected force-field type supports it.

Affected Object Area

The field only matters where bodies enter its configured shape and position.

Filter Pairing

Filter settings can decide which objects are affected or ignored by the field.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Place and scale the field where objects should be affected.

Open force direction controls and choose the intended behavior.

Tune strength through object or game settings.

Test with the actual mass and speed of affected objects.

Use filters or trigger logic if only some objects should react.

Avoid broad force fields when the level needs precise behavior.