Selected object toolbar

Color Detail Filter

Appears in create mode when the selected color object has detail layers. It controls which color details are included, filtered, or edited for the current state.

When it appears

Where this control fits

Appears for color objects with at least one detail layer, and only while editing in create mode.

What It Opens

Opens filtering controls for choosing which color details are active, included, or targeted for the current state.

Why It Matters

Appears in create mode when the selected color object has detail layers. It controls which color details are included, filtered, or edited for the current state.

Detailed behavior

How this control works

This section expands the short walkthrough row into the practical behavior a player or level creator needs to understand.

Focused Editing

Use the filter when a color object has several detail layers and you only want to edit or include a subset.

State Control

The filter helps separate detail behavior by state so an object can look different when inactive, activated, damaged, collected, or otherwise changed.

Create-Mode Only

The filter is an authoring tool. It appears while configuring the level, not as a normal solve-mode action.

Pairs With Detail Settings

Color Detail defines the layers; Color Detail Filter decides which layers are currently relevant.

What each control does

Control reference

These are the practical controls, values, and toggles connected to this toolbar entry.

Detail Layer Filter

Chooses which color-detail layers are included in the current edit or state setup.

Current State Filter

Separates which detail layers belong to the currently edited object state.

Enable Detail In State

Allows a detail to be active in one visual state and inactive in another.

Include Or Exclude Layers

Narrows editing to only the selected detail layers so complex color objects stay manageable.

Global Alpha For Detail

Lets detail layers follow the global alpha behavior when that is needed for the current state.

Erase Mode

Allows detail layers to cut away or mask parts of the visual design when enabled.

Layer Count Awareness

This control appears only when the selected color object actually has detail layers to filter.

Create-Mode Scope

This is an authoring control; it is shown while configuring visual states, not as a normal solve-mode action.

How to use it

Practical workflow

Use this flow while building or debugging a level that depends on this control.

Open Color Detail first to confirm the object has useful detail layers.

Then open Color Detail Filter to narrow the active set.

Filter by the current visual state you are tuning.

Avoid editing every detail layer when only one state needs work.

Return to solve mode and check the transition.

The filter setup should make state changes clearer, not busier.