What It Opens
Opens filtering controls for choosing which color details are active, included, or targeted for the current state.
Selected object toolbar
Appears in create mode when the selected color object has detail layers. It controls which color details are included, filtered, or edited for the current state.
When it appears
Appears for color objects with at least one detail layer, and only while editing in create mode.
Opens filtering controls for choosing which color details are active, included, or targeted for the current state.
Appears in create mode when the selected color object has detail layers. It controls which color details are included, filtered, or edited for the current state.
What each control does
These are the practical controls, values, and toggles connected to this toolbar entry.
Chooses which color-detail layers are included in the current edit or state setup.
Separates which detail layers belong to the currently edited object state.
Allows a detail to be active in one visual state and inactive in another.
Narrows editing to only the selected detail layers so complex color objects stay manageable.
Lets detail layers follow the global alpha behavior when that is needed for the current state.
Allows detail layers to cut away or mask parts of the visual design when enabled.
This control appears only when the selected color object actually has detail layers to filter.
This is an authoring control; it is shown while configuring visual states, not as a normal solve-mode action.
How to use it
Use this flow while building or debugging a level that depends on this control.
Then open Color Detail Filter to narrow the active set.
Avoid editing every detail layer when only one state needs work.
The filter setup should make state changes clearer, not busier.