Object Game Settings

Shape Shifter

Shape Shifter settings transform the physical properties of another object when contact or configured gameplay conditions happen.

What it controls

What this group controls

Use this page as the detailed reference for the Shape Shifter group inside the Object Game Settings menu.

Transformation Mechanic

A shape shifter can rebuild or modify another object by changing values such as scale, gravity scale, density, friction, and restitution.

Visual Effect

Shape shifter objects can also appear as special particle or visual field objects so the player reads them as transformation zones.

Contact-Based Change

The usual flow is that an object hits or enters the shape shifter, then the affected object receives the configured transformation.

Temporary Or Permanent

A transformation can remain active or restore after a delay depending on how the object is configured.

Controls reference

Controls in this panel

These are the controls exposed by the in-game Shape Shifter panel. Some controls appear only for object types that support that feature.

Is Shape Shifter

Marks the selected object as a shape shifter transformation object.

Preserve Forces

Keeps useful velocity and force data when the target object is transformed.

Alter Scale

Enables scale transformation on contacted objects.

Alter Scale In Percent

Sets or controls the alter scale in percent value in the Shape Shifter panel.

Use Fix Scale

Uses fix scale instead of the default behavior.

New Fix Scale

Sets the scale value for new fix.

Alter Gravity Scale

Enables gravity-scale transformation on contacted objects.

New Gravity Scale

Sets the scale value for new gravity.

Alter Density

Enables density transformation on contacted objects.

New Density

Sets or controls the new density value in the Shape Shifter panel.

Alter Restitution

Enables bounciness transformation on contacted objects.

New Restitution

Sets or controls the new restitution value in the Shape Shifter panel.

Alter Friction

Enables friction transformation on contacted objects.

New Friction

Sets or controls the new friction value in the Shape Shifter panel.

Restore Transformation After Delay

Restores the transformed object after the configured delay.

Transformation Restore Delay

Sets the delay before transformation restore happens.

How it works

How it behaves during play

These points describe what the system does after the level starts and the editor data becomes live gameplay behavior.

Contact Detection

When a valid object contacts the shape shifter, the system identifies the affected object and applies the configured changes.

Physics Rebuild

Changing scale or material values can require the object physics representation to update so the new values affect gameplay.

Force Preservation

A good setup preserves useful motion so the transformation does not unexpectedly kill the momentum of the machine.

Restore Timing

If restore is enabled, the object later returns toward its original physical setup after the configured delay.

Setup flow

Practical setup checklist

Use this checklist while building or debugging a level that uses Shape Shifter.

Choose One Clear Change

Start by changing only scale or only gravity so the player understands the mechanic.

Avoid Extreme Values

Very high density, huge scale, or zero friction can break a puzzle unless the whole level is built around it.

Test Repeated Contact

Check what happens if the same object touches the shape shifter multiple times.

Combine With Triggers

Use trigger zones to start machines after an object has been transformed.